Friday, July 31, 2009

The Half-Blood Prince


Let's face it, if you've done your time and read the Harry Potter books at least up until the sixth book, chances are you're going to go see the movie too. If you didn't read up to that point, and you haven't bothered with the last couple of books...well, chances are you could care less, haha. Me, I read the books, but I'm not a Hogwarts junkie. For the movies, eh, they've been clever at times, but I'm not hanging on every release date.

That's probably why I just now got to see the newest one. Yesterday, as I've already plugged, was my birthday, so dear old mom took my daughter and I out for lunch and a movie. There's no way I could bear to sit through a G Force or what-not, so I opted for everyone's favorite boy (now teen) wizard with the scar on his forehead.

For all the reasons I'm sure people hated the movie, I conversely loved in it. First off it boiled it back down to just three main characters (Harry, Ron, and Hermione) and focused on them and their character development. You weren't overloaded with a cast of a dozen primary players and twice that number in supporting roles.

Action, combat, magical explosions...heck, just magical tricks and tomfoolery in general were kept to a bare bones minimum. When done though, in particular Dumbledore's pyrotechnics against the zombie-ghoul thingies was delicious. Delightfully, most of the movie was based in dialog with a small number of characters on screen at any time. The entire pulse, pace, and feel of the movie was so much different than its predecessors.

It's not masterpiece theater, but if you've even had just a passing interest in the mythos over the years, then you'll find this latest installment to your liking.

Thursday, July 30, 2009

3:16 Meets Lego


The NPC crew of 3:16

Obviously 3:16 has been getting a lot of airplay here at Mik's Minis. We're on the verge of playing our campaign, and I'm excited about it!

Well, it's hard to get away from Legos in whatever I do, and this is no exception. The look and feel of 3:16 is over-the-top-carnage (carnage is in the title even), so I went for this style with the figs. Their MandelBrite armor needs to look tough, and menacing, and the trickiest part is capturing those ambiguous, domey helmets. I dove deep in the Lego bins and pulled out some Insectoids shoulder armor and helmets that work beautifully. The weapons were fun to make, and incorporate both new ideas and some borrowed ones.

There's still human beings inside the armor, so I had to capture individual personalities while at the same time keeping it militant and sci-fi. Somehow I lucked into using nothing but heads that have headset microphones, and were all different to boot. This was a blast tinkering around with, and I'll let the pics and captions speak for themselves. Enjoy!


Captain Baker and Major Hibernus Mortis


Trooper Lubbock, Sergeant Burns, and Trooper Falco


Tech Support Troopers Jenkins and Jackson


The guns of 3:16


Captain Baker and the bayonet-fixed Heavy MG


Sgt. Burns and his trusty Rocket Pod


Trooper Falco hefts the deadly E-Cannon


Major Mortis, cool and reserved with his PowerClaw and sidearm


Trooper Lubbock and his lucky Flame-Gun


Trooper Falco with the Flechette (or needler) Gun


Sgt. Burns with the reliable, drum-fed Shotgun and combat knife


Captain baker inspects a trooper's Energy Rifle


Tech Support with standard issue Slug Rifles


Arms and armor inspection prior to planetfall


Dirtside and ready!


Another blog banner attempt...

Wednesday, July 29, 2009

Little Lead Heroes


Super-cyborg Ape! Raaaargh!

All right, so I've mentioned Andy, geez, I don't know how many times. Well, according to my cool, little Google search widget on the right, I've mentioned Andy fifty one times in my posts here at Mik's Minis. I'd say it's a safe bet that he's been at the table of at least 90% of all the games I've played this year. Anyway, he's got a new blog.


Surrounded by pure awesomeness!

Not too long ago I pimped two other blogs, the Sons of Twilight, and Wanna B Painter. In both cases, these are people I had no idea were even alive this time last year, but now, if we lived in the same zip code, we'd probably be gaming all the time.

Well, Andy's on the opposite end of the scale. We first met sixteen years ago in 1993 for a local Blood Bowl league that hosted about a dozen teams. We've been gaming on a regular pretty much ever since then. There's others, sure. I started playing Twilight 2000 with another buddy Mike back in fourth grade! I started second edition DnD with Oz in 1990, and Ray and I first slapped down the first edition Rogue Trader and plastic beakies back in '87. I'm leaving people out, but it's not intentional. Needless to say, I am lucky because I still game with these guys. But I digress, we were talking about Andy's new blog.


Modern day witch hunters and vampire slayers

I guess that's about all I've got for now, rather than listen to me blather on, just do yourself a favor and go check out the new digs over at Little Lead Heroes.


Dino-frenzy!


For the freakin' Emperor!

Ye Olde Wishlist






That's a lot of consumerism!

I know, I know, it's a shameless plug, totally self-serving, but tomorrow is my birthday and I've been racking up quite a wish list as of late and I thought I'd share it for posterity. It seems, when your hobbies are geeky in nature, you're never finished though, you should note this doesn't even scratch the surface! It's funny that I'm thirty five years old, yet my list reads like that of ten year old, for the most part anyways.

Disclaimer: This list is for spectator purposes only, whatever you do, don't rush out to your local UPS Store and ship anything overnight, haha!

Tuesday, July 28, 2009

Warrior Woman


Reaper's 'Lorna the Huntress'

I've posted a bunch of figs here, but this one might be my favorite to date. My six year old painted this 'warrior woman' the same time I worked on the Eco Team.


It was a great morning, we laid out all the paints on the kitchen table (where I do a lot of my painting), got a couple of cups of water for our brushes, and set out to do some painting! She's done a handful of figs before, but this was the first time she was focused from start to finish. I coached her through the process, but the rest was up to her; color selection, when to take breaks, what parts to paint, the whole nine yards.


This fig was also another first because unlike the hand-me-down figs out of the bits box my girl's been painting, this one she picked out on her own off the rack at the local shop. Ole Lorna here was part of Reaper's P65 range, and was a steal at two bucks and change, plus, it's a good sculpt to boot, if a tad skimpy in the attire department, haha. My daughter picked her because she wanted a "warrior woman", it wasn't until she started putting brush to fig that she realized that warrior woman didn't wear any underwear!


I coached her through the whole process, and in the couple of days leading up to 'paint day', we talked about things you do while painting too. Introducing techniques to her I phrased them as "tricks", and the two we talked about in terms of warrior woman here were highlighting and washes. Well, the highlighting didn't take too well, but she embraced the wash technique, err, trick, quite a bit. Mainly blue on the boots and some brown on the fur loincloth. Since we painted side-by-side, I was able to show her these techniques on the guys I was working on, and then she'd repeat the process on her own fig.


She was very deliberate in her color scheme, knowing exactly what she wanted, down to the blood on the sword, which she described as wanting "to look like she won a battle". To round it all out, we did some basing too, which was the exact same I did on my guys; a little white glue brushed on, followed up by a swish around in the bag of flock. Her fig was now completely finished! Like I said, it's not her first, but definitely her best, so far!



Closeup of painting the eyes...and the results

To reiterate, I didn't touch her mini once, this was all her, I did, however, talk her through a lot of it. If she got a big dab of blue on the arm, I'd ask her how she would fix it, then she'd go back and repaint the spot with flesh. The last "trick" we covered was going back and doing these little touch-ups. We also talked a lot about using our 'painting eye' to see what parts we needed to paint first and where we should go back to touch up, also, it was good to look for little details you normally miss, like bracelets and buckles. Enjoy!

Monday, July 27, 2009

2009 ENnies


Just a reminder to vote in the '09 ENnies!

Take note in the 'Best Monster' category...our gaming buddy Rucht has his Grand Tome of Adversaries for the Witch Hunter system in there! He's got some tough competition, but it's still cool, I hope he wins, so give a local guy some support!

Aside from this obviously personal plug, haha, there's lot of good stuff in the ENnies this year. I've got my eye on how well Mouseguard does, and there are multiple entries Dark Heresy too. My current love, 3:16, has been nominated for 'Best Cover Art'!

You only have a couple of days...

Thoughts on 3:16


3:16 Carnage Amongst the Stars

Well, we ended up not playing 3:16 last week, we had a lot of things popping up in those pesky adult lives of ours. Originally it was just going to be Andy, fresh from Historicon, missing the game, but he was supposed to be running it! I offered to do a dry run for everyone else, just to get used to the rules. The more I read up on the rules, the more I liked them though, and somehow I ended up cockblocking Andy's seat as GM. Sorry again Andy, ahem! It's just as well, 'cause I haven't pulled my GM weight in a long while.

So I'm running a 3:16 campaign now, woohoo! Of course we've yet to play, but I'm confident. In classic form I over-prepared off the bat, crunching through a whopping five pages of notes. I need to relax and just have fun with it. Having read the rulebook now a couple of times in detail however, a lot of realizations are coming to me about 3:16.

On the outside it seems like fun, campy, machismo alien-killing free form RPG. It's simple to run, and once everyone's on board, it's a blast...literally. But there's more to it, a lot more, and although it's cheesy to just say "play the game and it'll hit you", I can see where that's a spot-on way to describe it. It's subtle, almost too subtle at first.

The best way I can think to describe it is while the left hand has your attention, waving in the air, the right hand is about to punch you in the gut. This thing's got a lot more under the hood than the fad-of-the-week sci-fi RPG than you think of at first glance. It'll still be a blast, trust me, but in the long run I know it will yield more than just an M41a alien-blasting thrill ride that I was only giving it credit for initially.

And how's this for irony: this post is number 316...

Sunday, July 26, 2009

Chupacabra Burgers


Now...that's a burger!

Let's talk burgers today, big, tasty burgers. It's not just the burger itself, it's what you put on it...and in it. Here's an easy burger recipe that you don't have to be a culinary school graduate to pull off, and unlike my chicken nachos recipe, I will not require your veggies off the ingredients list to come from your own garden, like mine did!


...and my wife's plate

You'll note in both pics a tasty beverage which accompanies and compliments the taste of these burgers beautifully. From its rich, amber hue it could only be Newcastle Brown Ale.
Newcastle Brown Ale pours a crystal clear brown-amber that produces a transient tan head. As is expected, the aromas that rise from the glass are a mixture of subtle nuttiness and sublime biscuit and toasted caramel. As is common with brown ales, hop aroma is nearly non-existent. Upon drinking, a gentle wash coats the palate pleasingly without the sting of carbonation bite. Faint almond and cashew flavors intertwine with notes of sweet malt and caramel. The carbonation level of Newcastle’s offering is low, leading to a smooth finish and easy drinkability. Subsequent bitterness provided by the earthy English hops is balanced perfectly with the overall malty character. For a “simple” style, there is definite complexity of character in this beer. -The Bachelor Guy

You'll need to dress 'em with veggie goodness

Mik's Minis Chupacabra Burgers
Ingredients:
x3 jalapeños
x1 pound ground beef 80/20
x3 hamburger buns
x1 tomato
x1 avocado
x1 packet taco seasoning
x1 onion
x1 egg
x1/3 head lettuce
x3 pieces sliced goat cheese (specialty cheese counter)
x1/3 block sharp cheddar, shredded

Method:
1. Thoroughly combine ground beef, egg, taco seasoning, and shredded cheese in a medium bowl. You're going for big burgers, so don't skimp on the patties. Weigh out three equal sized portions and form into patties. A tip here is to keep the outer edges of your patty thicker than the center. Place on plate and put into refrigerator.

2. Turn on grill (I use a gas grill) or warm up coals, etc. and leave lid open to preheat.

3. While grill is preheating and burgers are chilling, slice your onion, tomato, and lettuce. Also skin and cut the avocado into pieces and slice the jalapeños.


Now you're ready to grill!

4. Before placing your patties on the grill, spray the grates with a nonstick cooking spray. I like a good, indirect heat when I grill. Turn the burners where the burgers are to a medium low, and the empty front burners on high.

5. The biggest mistake you can do with your burgers is to flip them over and over again. Flip them just once or twice at the most...and don't press down on the patties with your spatula! You're just squeezing out all the flavor!


Can't you almost smell them?

6. When your patties are done being flipped, place a wide layer of the sliced jalapeños on the burger. Don't stack them, just a wide, even layer.

7. Carefully place your thin slice goat cheese over the jalapeños and burgers, turn the burners under the patties to low, and close the lid of the grill. This stuff melts quick, count to maybe twenty in your head, then open the grill up. You should have a nice 'ghost' effect as in the above pic, your burgers are ready, get ready to eat.

8. Stack those veggies on high! Whatever you like, but the more the better. Unless you absolutely can't stand one of the ones listed, put it on, even if you don't like [veggie x] by itself, you might be surprised when its taste mingles with the others.


Here at Mik's Minis we make 'happy plates' (and glasses)

This meal is all about the burger, stick to that and you'll go far. You'll notice there's no side dishes here either...you don't need them. Our culture has told us every meal needs appetizers, desert, side items, etc. When you've got big, juicy burgers like these, you don't need that other stuff. Truth be told we did munch on some yellow corn chips and green salsa while I was prepping everything, but that was about it.

I made three patties, we ate two, and the third one made a great lunch the next day right out of the fridge. You may be tired of hearing about my garden and veggies, heh, but it was neat to pull my own tomatoes off the vine and slice jalapeños I also grew in the backyard. I'd love to hear from anyone who gives these a try! Enjoy!

Caveman Wields Axe


I'm a sucker for all things Cavemen. Although I'm about a decade outside the demographic range of this product, I still found this commercial most clever. Enjoy!

Saturday, July 25, 2009

Canning Jalapeños Tutorial


Yeah, yeah, this is a "gaming" blog and here's another dang gardening post! Get used to it, 'cause I think here at Mik's Minis, we're going to be renaming the place "Mik's Veggies" in the summer. So my little experiment of a garden is going well, very well. In fact, I've got so much produce yield, I have to start getting creative with the excess. I've given away about all I can, so now I'm adding pickling and canning to my repertoire.


These two mason jars were filled up with sliced peppers from just a single visit to the garden one afternoon. Just that morning I had given away fourteen peppers to some friends and family, now I had another two jars worth, so I turned to canning. These jars aren't very big, I bought standard Masons with the idea of smaller portions in mind.

Canning is a cool process and if I can do it, anyone can, it's incredibly easy. Plus, with very little prep, you can keep food (fairly natural) for up to a year or so. For all the budding zombpocalypse survivalists and end-of-the-worlders out there, this could be just one more tool in your preparation. There's also something cool about canning your own stuff. We (used to) buy jars of jalapeños at the store all the time, no longer.


First off, wash your jars, lids, and bands inside and out with lots of hot, soapy water. I then used boiling water to rinse them with. I had a bad experience years ago with a batch of home brew beer that ended up with worms in it because we (Oz and I) didn't properly sanitize our kit. It might be overkill here, but I didn't want a repeat.


So, you've got your jars and lids sanitized. Next is your high tech canning solution, white vinegar and water. That's it. Your mix should be one to one (1:1), and here I used two cups of each. Then you boil it up, as shown above. All you're going to do here is place your jalapeños, sliced, in the jars and scoop out the boiling mixture and pour it in the jars right away. The jars I kept in a large pot in the sink with hot water prior to this step. This way when you pour in the boiling water, your jars don't shatter on you, even thought they still might.



Just me talking through the lid process.


All right, that's all there is to it! Here's two jars, good to go, they're in the cabinet, labeled, as we speak. I've got plans for these puppies this fall come football season, I may just eat them right from the jar. I was out watering this evening and noticed a good haul hanging on the branches right now, so I'll be doing up another batch of two (or three) jars sometime tomorrow.

There is unrest in the forest...


...there is trouble with the trees

Well, although its been another post-a-day month here in July, I haven't been very productive on actually doing stuff. I rectified that very recently with this troupe of nature-themed superheroes intended to be used for SuperSystem.

In addition to boxing away many figs and projects that I knew I wouldn't get to during the latest cleanup action, I also pulled some stuff out and stuck in the center of my painting desk...just because they were way overdue. I've done a fair number of official SuperSystem minis, but I wanted something a little more 'found' in origin. Although Superfigs are cheap, and a very good value, you can't beat free, which is what this 'forest team' is. Three of them were Mage Knight figs laying around, the Wasp was in the same boat. The big treeman was a WHFB model I used as my big guy on a Wood Elf Blood Bowl team long ago.

So here's my latest team; I've painted them but I don't have any fluff for them. Heck, I don't even know if they'll be good guys or bad guys. I'm thinking they're super protective of nature, forests, etc. and they'll fight pretty much anyone who spoils said nature. How aggressive they'll be remains to be seen. Will they sit in the forest, waiting to pounce, or seek out nearby cities that could one day encroach upon them, or might be polluting the air and/or water? Lots of good scenarios could emerge from their background.


Intentional or not, this Mage Knight fig is in the exact same pose as my old Warhammer treeman. I like the fig a lot, he's got very long, spiky claws, and his (its?) face has a lot of character. All I did here before painting it was pop him off his adjustable, clicker base and superglue him onto a metal washer.


I just had to use the Heroclix unique Wasp. I have a couple of regular Wasps too, which were the same pose as above, but in 28mm, this one was pretty cool in what I would guess is about 15-20mm. She adds a bit of a mystical element to the team, and really anchors it a little bit as being the only hero closely resembling a human to boot.

Part of doing painting projects with your six year old girl is you have to yield to their relentless suggestions from time to time. It should come as no surprise as to where I got this hero's costume color scheme from, ahem. This fig's a tad on the hefty side, but I like to think of her build as 'powerful', like a 1984 Mary Lou Retton...with wings.


I used the same hover stand that was on the clicker base originally. Again, all I did was pop it off and superglue it to a washer. I did prime the washer and figure separately, by the way. Her wings were done in a variety of odd-colored metallics I have on hand.


Man, I really like this little guy. Look back up at the group pic, he is little! I envision him as a little flyer, darting in and out with fly-by attacks, harassing the enemy. I like how he's been sculpted, most unceremoniously sitting on a stump, as if his low points and zero profile/table presence didn't warrant a stand or anything fancy. He's a hero now!


If you read my blog at all, you know I like puns, and this is no different. I don't have names for any of these guys but him. He'll be from the Canadian wilds of Quebec, so a suitably French-sounding name is in order. We'll just simply go with "le Bat" (as in "the bat"). He's also blue. Get it? Le Bat...blue? As in Labatt Blue?


Ugh, that was a bad pun indeed, but I'm keeping the name! Here's another tree guy. I have three trees on the team, but all three sculpts are different enough to give them their own identities. Well, the treeman and the other guy have the same pose, but there's a huge size difference. To further differentiate the tree guys I applied three separate brown schemes. This guys got the mid-tone. I envision him as a speedster type.


And last is our big guy, the brick of the team. Ironically enough, he was already painted (see below), and not too horribly either! Since the whole team was getting a paint makeover, ole 'woody' here was not spared. He was a nightmare to paint though. I washed, I drybrushed, I added highlight, I inked, I did it all. I over-complicated the process, there's only so much you can do to make something look like wood.


Here's the full team, prior to primer and painting. As you can see, there was another hero who did not make the cut. This troll character was going to be the leader of the team, but I felt he was a little too 'fantasy' and not 'superhero' enough.


My attempt at a new Blog banner for the top of the page...

Friday, July 24, 2009

The Dastardly Samsung Glyde


So I've had this phone for about a year, and since day one it seems, I've been having constant trouble with it. I've had it "reprogrammed" twice, but to no avail. This last time I asked them to give me the straight info about the phone, and the sales reps said it was "the biggest mistake the company ever made". The one star reviews on Amazon are 100%.


As you can tell, I won't be using this phone anymore, I did get a new one, and this time NO touch screen, haha. So enjoy these films, obviously they're intended to be lighthearted, but truth be told, I did take considerable satisfaction in smashing it. If you, or someone you know, is considering the Samsung Glyde, I advise against it!

Thursday, July 23, 2009

Rune Halfhammer, Dwarf Summoner


Rune, my character for our upcoming 4e Áereth campaign

Name: Rune Halfhammer
Race: Dwarf
Class: Wizard (2nd level)

Stats:
STR: 10
DEX: 10
CON: 18
INT : 17
WIS: 13
CHA: 8
Armor Class: 17
Defenses
Fortitude: 15
Reflex: 14
Will: 14


Trained Skills:
Arcana 9, Dungioneering 9, Insight 7, History 9

Feats:
Ritual Caster, Armor Proficiency (Leather), Careful Summoner

Weapons and armor:
+1 Warhammer, +1 Leather Armor of Resistance

Items
:
+1 Cloak of Resistance, +1 Tome of Forty Steps, Standard Adventurer's Kit

Racial and class abilities:
Dwarven Weapon Proficiency, Cast-Iron Stomach, Encumbered Speed, Dwarven Resilience, Stand Your Ground

Power Index:
At-will: Ghost Sound, Light, Mage Hand, Prestidigitation, Storm Pillar, Magic Missile
Encounter: Astral Wasp
Daily: Summon Fire Warrior, Rolling Thunder
Utility: Summon Shadow Serpent, Shield

Spellbook Rituals:
Unseen Servant
Brew Potion
Tenser's Floating Disk

*note: I didn't paint the above fig (obviously), but I do own that Rackham figure and plan to paint it up as my character, I'll also make a Lego version of course. Making the Wizard character was tricky, some of these spells/powers may change.

Wednesday, July 22, 2009

Brütal Legend Screenshots


A few more quick pics of Brütal Legend, due in October


Tasty riffs...


Versus the Queen of Chrome


Rock on!

Tuesday, July 21, 2009

A Couple of Blogs o' Note

Looking through my Blogger dashboard, I 'follow' something like twenty or thirty gaming blogs, they range all over the map and cover lots of genres. I've got a little over forty followers of my own here at Mik's Minis (surprisingly!). The cool thing about being part of an interconnected web of like-minded peeps is the collaboration and interaction with others you would've never even knew existed otherwise. Below are two such sites (and more importantly, two such people) I've come across since firing this thing up that deserve a second look. That's not to say there's not more quality blogs out there though!


The Sons of Twilight

Great blog with a good mix of snippets both old and new. It's focuses mainly on Games Workshop products (specifically 40k and Blood Bowl) and has a lot of tutorials on conversion work for various Space Marine chapters. The Blood Bowl content is worth a look too, as he has a ton of teams and does a good job promoting that oft-forgotten stepchild of GW. Lots of battle reports and tactics posts can be found as well.


Wanna B Painter

The other site more closely resembles my own in that it is (kind of) all over the map. Lots of good article are here on making terrain tables, magnetic movement trays, and other behind-the-scenes type tips that can benefit every gamer's basement. A little Dungeons and Dragons is thrown in for good measure along with Hordes, 40k, and some Warhammer Fantasy as well. There's some good step-by-step painting posts too. Oh wait, did I mention all the gardening posts too, lots of tidbits to be found within.

So there you have it, some unsolicited pimping of other people's blogs. I'll poke around a bit more in my links and see what else I can come up with that's worth your while, but with these two you've got a good place to start at least. Rock on...

Monday, July 20, 2009

3:16 Carnage Amongst the Stars


"Out-Verhoeven's Verhoeven." - Robin D. Laws

There are a handful of new RPGs to come out in the last couple of years that have piqued my interest, but nothing has quite grabbed me as Hutton's 3:16 Carnage Amongst the Stars. Wow, just at initial glance and read-through I was pretty much hooked, everything about it, from art to story screamed "Mik".

The premise is simple enough, and nothing we haven't seen before; grab your gun, lock and load, and go rid the galaxy of an alien threat. But that's it, in its simplicity there's little more to it, no overly complex genre or timeline or storyline, just you and your squad mates hitting dirtside and squashing a few bugs (or cephaloids, man-apes, dino-troopers, oozes, etc...).

Your character sheet has two stats, Fighting and Non-Fighting, that's it. Either you're pulling a trigger, throwing a grenade, using a knife...or you're running a bypass on a door, driving an APC, calling in air support, etc. Your hit points/wound tracker is summed up as "A Mess", "Crippled", and "Dead". Your goal is to go to a variety of alien worlds, and destroy them before they can threaten good ole Terra back home. Your guns do damage/kills by die type, there's no saving throws or what not, if you roll a 12 on 2d10, then that's how many aliens you just wiped out. You gain levels by achieving new ranks, and you get new ranks based solely on how many kills you've racked up in your career.

Your MandelBrite armor will only save your hide once per planet, so your other ace in the hole comes in the form of flashbacks. If you're taking a hammering and about to become ground beef, you can use a flashback (positive or negative) and either win, or lose, on your own terms narrating the outcome and how your flashback ties into it.

There's a deliberate, nebulous atmosphere to the game, it's light on...pretty much everything, to give the GM and players ultimate control and flexibility to really make it their own. There aren't any combat mechanics other than 'close', 'near', and 'far', and where your characters are in relation to those ranges (determining weapon effectiveness). The flavor of the writing is very down-to-Earth, and humorous at times, including a chapter titled "Other Trooper Sh!t" detailing non-combat equipment and gear. And it's the artwork that takes the cake, as with the rules, the images give a glimpse of something larger, but done in a non-obtrusive way to let the viewer draw their own conclusions from what they've seen.

I just ordered my hard copy of the rules (for less than twenty bucks) from FRPGames, or you can get a PDF copy even cheaper. We've got our first game scheduled in just a couple of days, so I'll post back and let you know how it went.

Sunday, July 19, 2009

The Battle for Red Keep


Ambush on the road

We finally kicked off our 4e campaign this week! I was playing my Ranger, Ray had a Human monk (using PHB3 stats from the WotC character builder) and Chri3 played a Dragonborn fighter. Our DM, also named Chris, is having us roll up two characters each, both for a little variety,a nd for mortality's sake. Since there were only three of us, I also used my secondary character, a Drow rogue. This would be the only game for him however, I didn't really want to play two strikers anyway, and a Wizard sounds interesting.

I know there's been a lot of complaining about 4e, but I say 'meh' to all of it. Yes, it does play mechanically like a tabletop miniatures battle game, and to this I say, so? Ray had a great point, DnD was originally a tabletop miniatures game called Chainmail back in the 1971! I'm glad for it, our battle was both quick and efficient, which meant it was done sooner so we could get back to...roleplaying (and character development).

There's been a lot of prep work leading up to the kickoff of the campaign, and we've got an Obsidian Portal page to boot. I've never used a site like that before, but it seems like a neat idea in concept. So, to help populate the site, as well as just chart our campaign's progress, I'll try to do a series of 'game report' narratives. Here's the first one:
From the Journal of Grimlock

I was almost asleep, I had a belly full of Archer’s stew and a few mugs of ale in me, and listening to the constant rain on the roof of the Ogre about did me in. I barely looked up when Captain Fergal walked in and put the sign on the wall, which Hawk quickly snatched up before the good captain was barely out the door. He’s always been a quick one, that Hawk, surprising for a human.

Next thing I know, Hawk, Theidifoe, and myself are at the keep with Fergal’s sign in our hands. The bandits who had slaughtered the Estwin farm last week had been tracked down to an abandoned keep half a day outside of town. Theidifoe has a better tongue than I when it comes to talking with others, so my Dragonborn friend laid out terms with Fergal. We make for the keep, dispatch the bandits, and not only get a bounty on their heads…but we get to claim the keep itself as our own. Sure, it’s falling apart, in the middle of nowhere, and probably haunted, but that’s one hell of a bargain. Besides, these bandits have got it coming to them after what they’ve been doing. I didn’t need any more convincing.

We set off immediately, though my sense of the weather was telling me we’d be traveling in the heavy rain all day and night. We made camp later that night under what shelter the copse of trees could give and I was able to snare a brace of rabbits for dinner, certainly better than stale rations anyway. They cooked up nicely too. The next day, in the drizzle, about midmorning we came upon the keep, its stone walls a deep red, I guess that’s where it got its name, I always though it was something else. It was in a remote area, with a lot of unspoiled and overgrown forest all around to my delight. Although parts of the keep were in ruins, it looked both beautiful and foreboding at the same time. Somewhere in there was our quarry.

Scouting the area for signs of the bandits I also came across lone Elf tracks, stealthy ones at that, it seemed we weren’t alone. He made himself known soon enough, but he was no ordinary Elf, he was a Drow, a black-skinned, black-clad skinny Elf, he was quite sincere in his desire to cut the hearts from every last bandit. It seemed the Estwins weren’t the only victims to fall at the bandits’ hands. I didn’t trust him entirely, this Mourngrym, but he didn’t want a share of whatever loot was recovered, just a chance to hunt down the bandits. Theidifoe said it best, “revenge is just as good a motivator as any…”.

The Elf had noted the bandits’ movements in and out of the keep, and they used an old road out of it back and forth with a wagon to haul their ill-gotten goods. We decided this would be where we would ambush them, try to kill them piecemeal rather than take them on all at once.

Our ambush went well, the Elf and I picked a spot far enough away from the keep, on a bend in the road with plenty of trees and bushes to hide in. Theidifoe is big, and his Dragonborn heritage is more than a little intimidating, so he stood in the middle of the road, bellowing to the wagon as they came in to view to halt. While they were distracted, the rest of us struck. The bastards never knew what hit them.

My bow found its aim true as I took a bandit cleanly from the wagon with a single shot buried in his chest. I’ve never seen Hawk in a fight, but he threw his little metal star he’s always playing with from the bushes and caught another bandit right between the eyes, dropping him with one shot as well. From the rear of the wagon, Mourngrym emerged and fired his tiny hand crossbow at the bandit at the back of the wagon, he didn’t kill the guy (and how could you with such a small bolt?), but he hurt him at least. Then the fight was on.

I ran straight in, knowing my quarry well in advance, and struck with my broadsword and battleaxe with the ferocity of a dire wolverine. I had dropped the bandit, a woman surprisingly, to one knee, on death’s door. At the back of the wagon, the Elf moved in with his glowing blue sword, but then a cloud of thick black smoke swallowed him and his foe up. I guess the Elf must know some magic. One of the bandits from the wagon took off, running for escape, but Hawk flew into pursuit leaping over the wagon in one vault and hit the ground running, he wasn’t slowed one bit by the thickets either. That’s when Theidifoe showed his lineage and unleashed a gout of green acid from his mouth. It killed my quarry out right, and injured another.

I was going to leave Theidifoe to his kill, but I noticed he was having a bit of trouble, this last bandit was deft. I ran in to help, feinting with my axe, and scoring a solid hit with my broadsword, yet the bandit defiantly remained on his feet. I heard the last bandit scream from the back of the wagon, then silence as the Elf emerged from the black cloud, vaulted up to the rear of the wagon, skipped across the rails, then flipped off the front landing behind mine and Theidifoe’s target. Mourngrym sank his blade so deep into the bandit’s back that a frost-tipped point emerged from the leather breastplate in the bandit’s front, dropping him quite dead. Hawk returned about this time, his quarry couldn’t out distance him in a foot race, and had fallen by Hawk’s hands. It’d have to be Hawk’s hands, because he didn’t carry a weapon that I could see. He held his own a lot better than I had originally given him credit for. Overall, our tactics were strong, and it showed. We were far from done though.

Under the cover of darkness, we rode the wagon back into the keep, they didn’t realize we weren’t their friends until it was too late. Bolstered by our ambush’s earlier success, we charged straight into the fight. The Elf had snuck in through a ruined section of wall and I didn’t see him during the fight, afterwards he showed us the bodies of three he had killed. None of them even had their weapons drawn. Theidifoe had redeemed himself from earlier in the day and hacked his way through many bandits, staying in the center of the fight at all times. I caught eye of Hawk a few times too, he was a blur, kicking and punching at the bandits with precision and ease. I darted in and out of the fight, marking my quarry as I went, and putting my Dwarven axe and Orc broadsword to bloody use. The Red Keep’s temporary visitors were soon evicted by its new tenants…us.

Saturday, July 18, 2009

Historicon 2009


I don't even know what game Andy sent me a pic of, but it looks great!

Well, as we speak, Historicon '09 is in full swing, this year's theme is Napoleon's 1809 campaign. It's also the last year for the convention to take place in Pennsylvania. I had fully intended on going this year, the last few years before this I had been crunching my way through college summer school. At the last minute however, I was dealt a funky hand in life (just a minor hiccup) but it threw my Historicon plans out the friggin' window. Andy and Brian have made the trek though, so here's to them, have fun guys!


Andy is finding time to update his blog while there with some pics...lots of pics. If you want to see some absolutely amazing terrain and beautiful gaming tables, head over to his Historicon Album and take a gander. Good stuff in there...


Here's Brian (left) running a game of Check Your Six

Friday, July 17, 2009

Roman Seas


Roman Seas!

This week I headed over to Brian's house to help with some last minute prep testing of Roman Seas, a game he's gonna run at Historicon. It was a lot of fun, and even though I've never played it before (let alone heard of it). We played a three player game, it was easy to pick up and my troops were rowing, ramming, and ballista-ing in no time.


The game we played in featured a Roman armada versus a Saxon-esque flotilla. Although my sub-par camera phone don't do them justice, the models were fantastic. The neat thing about Roman Seas is that it's entirely paper model based, and although the thought of putting them together is daunting, Brian said they went together quick and easy once you got the hang of it. You buy the PDFs straight from the site, and once you have the template, you can print as many as you need. Base your ships on balsa or thick card, and you've got sturdy, durable ships that require no painting, and look amazing.


The Roman Armada captained by Bob and myself


The Saxon flotilla


Grapple!

The other neat thing about the ships is that they're in the perfect scale for 6mm figures. Brian's painted up tons of stands to use with the ships and the troops ranged from light marines with spears, archers, and ballista crews. There were also stands to represent rowing crew and admirals/captains. From the above pic you can see plenty of troops on deck, and most importantly, the grapple lines being cast out. With ancient naval combat, your battles would ultimately end in ship-to-ship combat. When you're grappled with another ship, you fight out the bulk of your combat, once you've taken out the opposing ship, you can send some of your rowing crew (and troops) over to commandeer the vessel.

All in all, it was a fun game with a low learning curve. Most of your information was contained in a few charts, and your ranges are fairly short. The models arrayed on a large blue felt table are impressive, and although I keep going on about how great they looked, that really goes a long way in a wargame.

Thursday, July 16, 2009

#5970 Freeze Ray Frenzy


5970-Freeze Ray Frenzy

I finally picked up one of the new Space Police sets, and it doesn't disappoint! It's one of the smaller sets, but for ten bucks you get a bunch of goodies. Two mini-figs start off the set, one alien baddie and a space policeman. You also get two hover type bikes, or swoops if you draw a Star Wars reference. The police bike very closely resembles the hover bike seen chasing a young Kirk in the beginning of the new Star Trek flick.


With only eighty pieces in the set you get several good ones, including a new flame piece I haven't seen before and a few slanted 1x2 vented grates which are nice too. Lots of little studs and a few good engine turbines round out the set.


Kranx, the biker leader, is just awesome...full of fun character. His bike build is great too, using a lot of nifty build techniques and has a unique, asymmetrical design to it. You'll also note the new flame piece I mentioned used as engine exhaust.


Talking with Chri3, I have to agree that the cops don't have personalities themselves. Lego could've at least given them names or something. Anyway, the officer comes with the aforementioned cop-swoop, which ingeniously used an older trike bike chassis, turned backwards. The wheel pegs are left 'empty' too, giving it a chunky look. I'm am so not enthused with the "flick-fire" missiles, but whatever, they look good on it.

Kranx and Officer

Kranx, as mentioned, is a great fig, lots of fun. He's got a great torso, with printed legs too, neat little details like the skull belt buckle and wallet chain are in there too. His head, a single piece would work great as a DnD Dragonborn in a pinch as well. The printed torso and legs on the officer are great too, he's got a whole carapace armor look going on, and major kudos to Lego for throwing in a classic space backpack too!


Their torsos are double printed to boot!

Overall a great set, and great value for the money. The builds are fun and utilize some interesting techniques, and the figs are just great. A couple of nitpicks; other than the officer's helmet and backpack, neither fig comes with any gear, guns, or equipment. Kranx needs at least a pistol (you could even get by with a pirate pistol), and the officer needs at least a walkie talkie, maybe a megaphone gun too. Also, the tiles with graphics and text aren't printed, but stickers. This seems to be the norm nowadays however.

Wednesday, July 15, 2009

Good things from the garden...


As I type this, it's raining once again here in the rainforest we call the south, good for all things green. It's funny, I've been looking back at my garden posts over the last month or so, and its really come a long way. On the full size dinner plate above I've got a good haul, and this is just from five minutes in the backyard with a pair of scissors one afternoon. The jalapeños and banana peppers are obviously doing fine, and we're still waiting on the NM peppers, cayenne, and habanero to ripen. I haven't even mentioned the tomatoes...


This is actually an entirely different plate of veggies. About four days after I picked and photographed the plate up top, I pulled all of this out of the garden as well. The cucumber was a big surprise, I didn't even know they were getting close to being ripe, until I pulled back some of the vines to do a little pruning and found a whole bunch.

Moon


Moon (2009)

I got to see this little sci-fi indie flick just a couple of days ago and was pleased. Just seeing the trailer, I knew it would be down my alley, but frankly I was expecting a Solaris type psychological thriller with a HAL clone thrown in for good measure. Had it been just that, the movie would've ended up in mediocre territory.

Because the movie went in some directions that I hadn't even considered, I was caught a tad off guard, but really liked the ride. The very nature of the plot twists and such though prevent me from going into the details of the movie too terribly much, I don't want to ruin anything. Suffice it to say there are no aliens, no explosions, no hyper-drives, and no cheese factor. This is hard sci-fi done right, it's both believable and solid.


I had doubted Sam Rockwell at first, but he held his own beautifully. Given his character's situation, most of the acting duties, and by extension, the whole film, rested solely on his shoulders. The tagline of the movie reads, "Set in the near future, follows the story of a man isolated on a moon base for three years who is lonely, but not alone."

It's an indie film, so don't expect it on multiple screens at the local megaplex. If you've got an arthouse style theater in your town, chances are it might be there. If you demand more from your sci-fi films than just cool explosions, then Moon is for you.

Tuesday, July 14, 2009

Bring on the Impalement!


I have no idea how I missed the hub-bub of Brütal Legend! I saw a cardboard stand up today while out running some errands, thought it might be Guitar Hero clone...but no. It looks like a zany, Jack Black fueled adventure romp with some platform, boss-monster killing influence. Is it going to be the 'best game ever' right up there with Fallout 3? Probably not, but it definitely looks like it will be fun, and have a pretty rockin' soundtrack...pun intended.

300 (posts)


As of today we hit the 300 mark, woohoo!

Sunday, July 12, 2009

The Beards are Back!


The Dwarf Throng


The absolute pièce de résistance of all the new loot I have recently assimilated has got to be, hands down, this very large Dwarf army for Warhammer Fantasy. You may recall from a while back, we had wanted to kick of a WHFB game, but it fell kind of flat unfortunately. Well, since this has fallen in my lap, I'm going to do something with, even if it's nothing besides just completing it. Now to actually game with it...that'd be great.


Slayers

This army, what parts are finished, was very well painted by Marc, you can tell he really took his time. Slayers have always been some of my favorites, and here we've got a block of about twenty. If you add in some Rackham Plains Dwarves, including a musician and standard bearer, I might be able to get it up to twenty five strong.


Bugman's Rangers

This unit rocks, plain and simple. You can still get their brewing leader, Josef Bugman, but I don't think his Rangers are available any more, making them extra cool. The pics don't do these justice, those banners are made from balsa wood and attached using twine to look like ropes. These guys will see tabletop action all the time.


Miners

No, they're not under eighteen years old, they dig in the Earth for gems and metals. This unit of metal Miners have a lot of character to them and an almost cartoony, Rankin Bass kind of look to them. I don't know much about their abilities and effectiveness.


Hammer Time

This unit of Dwarf Hammerers will eventually bear a Dwarf King Alric in the front ranks, the model of this king riding atop a shield carried by two bodyguards is too cool to pass up. Again, all metal models, there wasn't a plastic one in the whole lot.


Slayer King and Master Engineer


Old versions of the Anvil of Doom and the Throne of Power


Rare choices; the Flame Cannon and Gyrocopter

A battery of three cannons with crew and a bolt thrower

I add to all of the above my one unit of Dwarf Warriors and an unfinished (but assembled) unit of Quarrelers. I also have a couple boxes of Ironbreakers laying around too, but I need one more box of command for them. As you can tell, I'm in dire need of core troop choices though, especially if I want to field all those cannons!

I also have a ton of Rackham Dwarves I picked up on clearance a while back. As you know, these are great sculpts and hard to come by nowadays. I don't know how they'll fit into the above army, but using them in roles such as Thanes and Runesmiths seems likely. They're too nice to sell off or let collect dust though.

So, this all is exciting news, but does bring up a conundrum; I'm not going to be able to do both a Traitor Guard army and a Dwarf army, even if given the next year or two. I am so close to having a proper WHFB army, I need to put my focus and energy in that department. I already have not one, but two proper 40k armies, it'd be a shame to start a third one when I have all these great looking Dwarves laying around. Dwarves 1, Traitor Guard 0.

Mays in July


Billy Mays (1958-2009, with the Awesome Auger

Saturday, July 11, 2009

WHFB Incoming: Chaos and Dark Elves



The Dark Elves

Hot on the heels of making more room for new stuff (and the additional five Blood Bowl teams) the miniatures keep on coming. Here I'll detail two Warhammer armies I also picked up from my buddy Marc. They're not completely painted, but that doesn't matter too terribly much. As cool as it is to add these to the collection, for the time being I've simply inventoried them, and boxed them up together in cold storage.

A rough look-through shows units of Witch Elves, Swordsmen, Corsairs, Crossbowmen, Harpies, and some guys with big axes (Executioners?). There's also a pair of Bolt Throwers with crew, a unit of six Cold Ones, and a whole slew of heroes on critters. These include two Witch Elf looking characters, one on a Cockatrice, the other on a Night Mare. There's also a stout looking general on a Griffin (don't know if that's still legal) and finally, a good ole dragon rounds out the army. All in all, a good sized force.



Chaos Warriors

There's also a starter Chaos Warriors army in the mix. There's not a lot to go on here, but it's a good foot in the door at least. In the back is an army general riding atop a large, two headed dragon. It will require some work, but it's pretty impressive looking, even for an older model. There's also a six strong unit of Chaos Knights, who back in the day seemed to hit pretty hard if memory serves. Last is my favorite of the bunch, it's a very old Bloodthirster of Khorne, this one has a giant dog's face wearing a large, spiked pickelhaube helmet. It's old, sure, but it exudes nothing but character, I'll have to do it justice.

Wednesday, July 8, 2009

Making room for more...


Filling up an eight foot table

Yesterday I talked about the five new teams my buddy Marc brought down for me. Since he's not in a gaming atmosphere where he's at, I've become the new caretaker of all his stuff. The Blood Bowl teams were just part of the loot. Having an influx of hundreds of miniatures, and making room for them all is a wonderful problem to have. I'm not complaining, but it did take me the better part of the weekend to sort through all of my old stuff, take inventory of all the new stuff, and get it all packed away or on display.


Sorting the storage boxes

I went through all my boxes and basically emptied them out and reshuffled the lot. For most of the boxes, they weren't packed efficiently, making for more than what I needed. Plus, stuff was scattered about and just kind of thrown in wherever it would fit. I went through everything and tried to lump them together as best as I could, either by genre, manufacturer, or army. By doing this I was able to toss out a whopping eight old 'Devilfish' sized boxes. I also split my giant box of junk and bits into two smaller boxes; one with whole/inccomplete figs and one with just pieces and parts. I also picked out all the garbage that had accumulated over the years like Lego bits, action figure guns, and the like.


A nice by-product

This area of my game room has always been a clutter magnet. You can see this easily in both this pic as well as this one. Since I was cleaning and organizing, I tackled this area too. It's funny, I don't even know how to play Chess, but at least you can see my chessboard now. In the middle are also a couple of Pig Iron tanks I need to work on, and in the plastic tub behind them is my Star Grunt II army (in 15mm). Over on the left would be where I would like to have a little liquor bar and a few glasses, that'll have to wait and two near-empty bottles of Bourbon will have to suffice for now.


Center-newly organized and labeled boxes


Left


Right

My book ends...

I've snapped a pic of these before, but never really talked about them. I used to collect toys almost as much as I did comic books (which was a LOT). I'm kind of out of both of those hobbies now, but managed to hang on to a few of my personal picks. GI Joe was my favorite by far, I think anyone in their mid-thirties would say the same, and I kept my absolute faves from 1982 to about 1987. I limited myself to just one fig per year, so it was hard narrowing down the choices. Another pride and joy here is my vintage Kirk Mego figure, although he's not worth buckets of cash, which doesn't really matter anyway, I still like the fig. There's a bunch of other tidbits up there, but my holy grail is with my Blue Snaggletooth. You could only pick this one up for a little less than a year in 1978, and only then in a Sear-only exclusive play set that included a cantina and four other figures. Not only is this fig my holy grail, but it came my way as a complete surprise from my wife one Valentine's Day.

Tuesday, July 7, 2009

Even More Blood Bowl Teams


I recently became the caretaker of FIVE more teams

Remember last month when I had mentioned the cabin full of gaming? I had also said that many of our gaming buddies who had moved off still make it back for it, and Marc (who I should say is much more than just a "gaming buddy") was one such peep, coming all the way from New Jersey. This time he brought me his gaming stuff...all of his gaming stuff. He doesn't have much use for it where he's at, and doesn't have a gaming group of his own, all of which I'm lucky to have, so his stuff found a new home. I've already got one of the teams, a Chaos team shown above, below I'll detail the other four.


The Beardies

The grass is always greener on the other side, and I'm always envious of everyone else's painting skills around me, and Marc is no exception. These Dwarves are pretty much good to go as is, I'll have to look at a current roster to see what I need / could add to the group. It's also neat for me because I've never coached a Dwarf team before.


High Elves

I had Wood Elves, who were seriously fragile (but fast!), but I haven't had the chance to coach a High Elf team before. A tad slower, but thankfully better armor, they almost seem like the dream team on paper, although they're lacking in the crunch department. These guys have a nice bright color scheme too, I like them a lot.


Skaven

Going along here, it's almost like a checklist of everything team I didn't already have. These Skaven look great, and the detail on the Rat Ogre is pretty amazing. I've never looked at the Gutter Runner figs before up close, they take the cake.


The Deadrock Goyles

It's weird taking these guys into custody so to speak. This was Marc's team that took home the champion cup in a huge, fifteen team league that ran for about six months. As you can see, one of their team colors in, well, pink, and their name is the 'Goyles', so not only did you usually get beat by this team, but they're in pink! Credit goes to Marc, he was an absolute brutal player and he could pick you apart with ease on the pitch. Hopefully I'll be able to do them justice. There's a lot of vintage 2nd edition figs in there too.

Monday, July 6, 2009

Zombie (Action!) Cinema


Zombie Cinema!

We broke out a new-to-us story RPG this week, the small press Zombie Cinema by Arkenstone Publishing, and had an absolute blast. I say it's a "story" RPG which is new ground we've been testing the waters with lately. Spirit of the Century counts in this department, but even there you still have a semblance of mechanics to aid the game. In Zombie Cinema, there's scant mechanics, if at all, and it's really all storytelling. Since Andy has already written this up on his site a couple of days back, I'll spare you the details.

From Little Lead Heroes:

The main piece is a zombie track, which dictates the amount of involvement zombies are allowed to have in the story. Initially, there are only rumors of zombies, without any direct interaction. As the black zombie pawn advances, they appear more often, more violently and in more places, until civilization melts down at the end of the track. Each player has a pawn on this track, too. At the end of the track, just past the zombpocalypse, is the survivor's escape. Once they move their pawn off the track, they have survived. If the zombie pawn is ever in their own space, they are eaten by zombies.

That's the primary mechanic. The active player sets the scene, and then all players freely narrate the actions of their character and any secondary characters. After a few minutes, a conflict between player interests is developed. The players roll a d6 against each other. The winner gets to essentially be GM for the conflict of the resolution, and players on the winning side have their pawns advance towards the end of the zombie track. The losing side have their pawns dropped backwards towards the zombies. In the event of a tie, the conflict is unresolved as the zombies interrupt, and the zombie pawn moves forward. It also includes three decks of character idea cards that you use to create characters.

For the game we played, there were three of us; Andy, Chri3, and myself but the game could support up to three more players. Character creation is incredibly simple, you draw one card from each of three decks and that gives you your motivation, your demeanor, and your profession or station in life. Andy drew a dastardly combo, ending up with a physically handicapped, mentally ill individual that was dependent on others. Wow, let that one soak in for a minute. Next up was Chri3 who drew an independent woman who is naive in life but has gained access to knowledge the general public doesn't know. Since he wasn't given a direct profession, he opted for an Agent Scully / Agent Starling type character. For my character I drew the 'loved ones' motivation, the 'temperamental' demeanor, and the 'law enforcement' profession where I decided to go with a local officer.

I am really glad Andy took notes as we played, or else this story recap wouldn't be possible. Once we got the ball rolling with the game, it really took off. Even if you're not the most creative person in the world, it's easy enough to frame the scenes and ad-lib to the action and conflict, sometimes to great effect.

I'm going to edit the story below ever-so-slightly from Andy's original to give it more of a fiction feel than a game report. The names will (not creatively) be Rémy for Andy's character, Agent Scarling for Chri3' character, and since I used a pic of Stallone in Copland, my character will be Sheriff Freddy Heflin. Here you go, enjoy!

The scene opens on a warm fall day at Shady Hills Mental Institution and Rehabilitation Center for the Criminally Insane, or SHMIRCCI for short. Officer Heflin is dropping off a prisoner for the weekend, while Agent Scarling is working on connecting network equipment to tie in to the FBI's database of the criminally insane. Rémy, a severely handicapped patient somehow makes it out of his room, screaming about the "alien invasion" and after bashing an orderly on the head with his crutches, makes a break for the front door, escaping to the wilderness beyond. Sheriff Heflin, his patience having run out by now sets his K-9 unit after the escaped patient, and then takes his time about getting it back off before returning Rémy to the institution, he now needs to be treated for several dog bite lacerations. Agent Scarling later tours the institution to check on the injuries of the mental patient. Using her as a distraction, Rémy tries (most unsuccessfully) to palm keys off the orderly, whereby Sheriff Heflin spots this, and breaks the patient's arm with a night stick to force him to drop the keys. Later, Heflin would claim he thought the patient was "going for a gun".

The next scene opens several hours later at the Sacred Mercy General Hospital, where Rémy is being properly treated for his broken arm. A distraught mother has brought her sick child, bitten by a supposed homeless man, into the waiting room. Sheriff Heflin is there with his HR representative to file a report on his use of excessive violence on the mental patient and the captain wants Heflin to issue a formal apology. Agent Scarling is in the morgue investigating the recent outbreak, when a corpse appears to wake up. She blazes away at it with her service pistol, a Glock 23, as the sick child in the waiting room turns violent leaping upon the HR representative. In the chaos Sheriff Heflin and Agent Scarling flee the hospital and the mental patient, Rémy, cannily hides himself in the laundry chute.

A week later we see Sheriff Heflin in his civilian clothes after being put on administrative leave. He is at home loading his family into the station wagon and tying off the last pieces of luggage to the roof, they are preparing to get out of town. Rémy inexplicably shows up in the neighborhood and hobbles over to the lawman, asking to be taken along so the "aliens" don't get him. Heflin tries to stop him, shouting obscenities and threats, but his wife and kids are sympathetic and don't want to leave the 'crazy cripple' behind to be killed. However, during the ensuing argument, the zombie hordes show up. Heflin blazes away with his service revolver in their direction, accidentally clipping Rémy on the shoulder. Seeing the zombies close in, Heflin orders his family to drive off and he would meet up with them at their vacation home rendezvous by the lake later.

Agent Scarling and four of her agents come around the corner of the house across the street, adding their gunfire to the zombie horde, but seeing Heflin's family starting to drive off their tactics switched to trying to commandeer the family station wagon for their own needs. Not only does Sheriff Heflin direct his attention to the federal goons, but Rémy, in his deranged and clouded thinking, also realizes that what the agents are doing is wrong and joins the sheriff. There is a stalemate between the agents, the zombies, the handicapped, and the family wagon, then suddenly, a zombie throws itself on the back of Rémy, biting him in the shoulder and raking its dirty claws across the face of the mentally ill man.

Rémy rises up from the ground, his leg braces and crutches no longer needed, in his undead state all of his handicapped disabilities were replaced with unnatural strength and agility. The forearms of the newly made zombie became swollen and split open, with tendrils ligaments and muscles wrapping themselves around the arm-braced crutches, using them as extended weapons. Sheriff Heflin is able to shove the Rémy-zombie off for a moment long enough to allow the sheriff to get in the driver's seat of the wagon. As Agent Scarling pleads with the sheriff to take her with them, the sheriff speeds away down the street and to safety, leaving behind a tangle and confused mess of agents, zombies, and one mega-mutant Rémy zombie. Wielding his crutches like sinew launched missiles, the Rémy-zombie began skewering and slaughtering the agents left and right. In the chaos, Agent Scarling darts across a lawn and hurls herself through the front bay window into an empty home. Shaken and in shock, she frantically checks her injuries, wondering if any of them were caused by the zombies. For the time being she is safe, but horribly alone and without any help or backup.

Weeks later we find Agent Scarling leading a rag-tag group of survivors making their way on foot to the nearest large city where they hope to find an aid camp. One night, one of the rednecks in the group takes exception to Scarling being such an independent woman and the leader of their group. He tries to take advantage of her, and unable to do so he tries to kill her, again unsuccessfully. He does manage to wrest her weapon away while she flees into the night. Knowing the redneck had cronies in the group, Scarling dared not return.

The next day, hungry and thirsty, Scarling finds an abandoned service station on a secluded, back country road. As she approaches, hoping for food and water, a deer emerges from the underbrush. It is acting erratically, and is missing an eye and looks to have a severe case of mange, with its hide being worn down to the bone in places. It scrapes at the road with a hoofless leg, makes an unearthly growl, and charges Scarling. A shot from a hunting rifle rings out, hitting the kill zone on the deranged deer cleanly. The bullet doesn't down the zombie deer, but does drive it away. Scarling, wounded in the charge by the zombie deer's antlers, meets her savior, an older woman with a hunting rifle.

A month later, the winter snows are in full and we find a remote cabin high in the mountains. A steady stream of smoke emits from the stone chimney and fresh cut fire wood rests in large piles on the covered front porch. Several small animal skins are stretched and left to cure there as well. The older woman and Scarling have been living off the land with a near sense of security and safety even. That is, until a rogue unit of National Guard show up, leading a group of chained civilians with them. Scarling and the huntress had their fears confirmed as one of the guardsmen murders one of the chained civilians in cold blood. The two women have no choice but to depfnd themselves, and open fire on the guardsmen. As the older woman picks off the rogue soldiers with precision, Scarling flips over the couch and takes up a shotgun. The last guardsman busts through the front door, but is swiftly taken down by the waiting Agent Scarling.

Scarling and the older woman join with the prisoners of the National Guard, and add many weapons and a military Humvee to their inventory. The new band heads further north, hoping the extreme cold will destroy, or at least slow down, the zombies. Along the way, the Humvee experiences engine trouble, and as they struggle to get the Humvee started shambling shapes appear in the distance. Unable to get the Humvee started , Agent Scarling and the huntress grab supplies and leave, a few of the civilians go with them, but one stays back tries to get the Humvee started again. In the distance, Agent Scarling hears his screams in the distance.

Days later, Scarling and the huntress are on their own again, trekking north, cross country through the snow on foot. The cold and snow apparently is not affecting the zombies at all. At one point Scarling and the huntress are trying to cross a frozen lake, hoping their to have thrown off their trail to the dogged zombie pursuers. Halfway across they realize they were followed. Looking to the snow covered bank in the distance, the silhouettes of the leafless trees black against the slate gray sky, humanoid shapes emerge. As the two women hurry across the ice, its surface begins to crack. As more and more zombies emerge from the woods onto the ice, their sheer numbers promising to collapse the thin ice altogether.

Agent Scarling knows they aren't going to make it as dozens and dozens of zombies shamble out onto the ice. She grips a hand grenade salvaged from the guard, and as she and the huntress grip the grenade together, Scarling pulls the pin, and throws the grenade into the thick of the oncoming zombies. The explosion seals the fate of the zombies...and the two women. As the huntress slips under the water, Agent Scarling is trapped on a large chunk of drift ice and closes her eyes, succumbing to the cold forever.

Sunday, July 5, 2009

Grimlock, Character Background


Grimlock, Ranger

Other than coming up with a name for your RPG character, the next hardest thing is coming up with a background! When you have a blank slate, it's hard to know exactly where to start, and how many times do we have to suffer through the "you meet in a tavern" plot device? In our upcoming 4e campaign we used a deck of Story Cards for character backgrounds. Although it can be played as a complete RPG by itself, the cards worked great just to kick start your ideas. The cards don't tell you what your background is, in fact they're a little vague, but they focus your creative energies to help scaffold the background. The following background for my Ranger character was laid out using six Story Cards in a specific order. The first card is your past, the second the present, and the third is your future. Next is the force that has a positive influence on your life, followed by which force has a negative impact on your life. The final card drawn is what hangs in the balance for your character. Enjoy!
Angus Grimlock was a member of a clan of Half-Orcs who were as stern and unforgiving as the frozen lands they hailed from. As a family however they were close-knit and revered nature's beauty and power. This is where he learned the ways of the Ranger.

Upon birth Angus was welcomed into the arms of not just a single mother and father, but an entire community of parents. The concept of uncles, cousins, and the like did not exist, so close was their clannish bond everyone was either your sibling or your parent.

During the war Angus acted as a Scout, as did some of his brethren with different detachments, their skills showed promise. While away at war his home was overrun and clan massacred by a rogue faction of the enemy army, and one by one, he lost his remaining brothers in battle as well. He sunk low, losing all sense of identity and purpose hand as his role in the war ended, he wandered the thick forests living off carrion and becoming more beast than man.

In his darkest hour, on death's door, he received a vision from the eldest of his clan. Angus was the last member of the clan, true, but it would not die with him, he would rebuild the clan. Angus would sire the next generation of his clan singlehandedly.

Strength and honor, traditions held of the utmost importance to his clan in the past are what drive him today. Being alone, the last survivor of his clan without kin or mate to lend support are what keep him in constant conflict. Will he be able to fulfill his destiny and rebuild his clan, or will revenge overtake him as he seeks to destroy those who wiped out his clan?

The Grimlock Clan Tartan

Saturday, July 4, 2009

American Independence Day


Happy 233rd birthday America!

Friday, July 3, 2009

Garden Update


The side bed, here's a before shot

Well, let me start off by saying how incredibly fun and incredibly easy gardening has been! I got so excited a while back when the first banana pepper came in, but man, everything is growing now. In fact, things are going a little too well. I didn't space my beds enough, if you click the caption's before pic, you'll see how small everything looked, but now that it's under full swing, these beds are overcrowded.


For want of tomato cages

I did not use tomato cages in the beginning, it seemed like overkill with those tiny little plants. Now I'm kicking myself for not using them. These plants are nearly out of control, I think this entire bed could have been planted with just TWO plants, not the eight I put in there, it's like a jungle in there. I also put four green pepper plants in there too, sadly, they are not getting any light and will probably die at worst, not grow at best.


Some 'maters nestled in the jungle


jalapeños coming along beautifully


Waiting for all the cayennes to turn red


The MVP of the garden, the single banana pepper plant


New Mexico Big Jims, coming along...


I was feeling confident, and on top of the garden I thought I'd start some herbs too. I planted six pots, I don't remember what all is in there, some of the usual (parsley, basil, anise...) and some other ones too. These are a little slow going, but I'm hoping they'll take off. My 'vision ' was that I'd have eleven total herbs and spices so I could boast the same garden as a certain Colonel in the fast food industry. Unless these six take off though...

If you're still reading this far, you may actually care about what I have to say in the botanical fields (and not miffed that a "40k blog" is waxing so not 40k! Well, the missus has bought into the garden now, trying to directly incorporate what we are growing into new recipes. We've been using the banana peppers for a while, and are about to start in on the jalapeños too. It's been good with my daughter too, who has helped with planting, watering, pruning, picking, and the like. I can't get her to eat any of it (yet) but it's been nice doing it with her. Lastly is my secret to success; there is none. Other than the twenty bucks or so I put into the plants in the beginning, and a little elbow grease to making the beds, I've done nothing other than make sure to water it every evening. Oh, and I talk to my plants too.


Now that the plants are as high as my dog, she's stopped messing with them

Thursday, July 2, 2009

WIP: Discilian Apostates


First two squads of the first platoon

Sheesh, the above figs are jsut a hundred points? Are you kidding me, haha. Anyway, here's my Discilian Apostates I'm working on for my Traitor Guard army. I should jot down their fluff from my dated Eye of Terror codex, but I'll save that for later. I outfitted each squad the same, the Sergeant has a bolt pistol and there's a flamer in each squad. I also put a Vox caster in each squad, just 'cause the big ole radio pack looks neat.

As I mentioned in my planning post, I went with the Arthurian range of heads from West Wind. Shipping from across the pond wasn't too bad, and I'm happy with what I got. I'm going to need more though, this was kind of a test run. I'll need some heads for the platoon command squad, and maybe some heavy weapon squads too.


Squad One ("cool" name to come)


Squad Two


Dos Sergeants

I like the pose on the right quite a bit, it's kind of like he's shouldering through a door or something. The fellow on the left has a cool hooded head too, but you can't tell from the blurry pics. I took regular marine bolt pistols, cut off the back ends, and placed them in the empty hands where I cut away the existing laspistols.


Blurry flamers

I so did not like the flamers that come in the Cadian box. I didn't like the straps, I didn't like the fuel line going to the backpacks, I didn't like the straight left arm...can you tell there wasn't a whole lot I like about them? I do like the marine flamers though, so I took a regular lasgun arm, cut off the gun at the hand, cut the back end off a marine flamer, then just stuck the two halves together, voilà. They came out not too shabby too!


Vox casters

Again, my pics suck, my camera is old, ugh. It's not like I use decent lighting anyway, ahem. Here's a couple of vox casters, I don't even know what they do, but I'm guessing they'll be important with all the new orders being shouted around.


Initial test heads


Hopefully this gives a better look of the hooded heads

Wednesday, July 1, 2009

July Tidings


Crab-tastrophy!

Way back in April I realized I was on a pretty good pace to blog a post a day. Next thing I know, May was going just as strong, so I did what I could. Going for the three month hat trick, I planned on getting a post in per day for June as well. Needless to say, don't expect July to be the same, haha. I loved doing the weekly forecasts, but I could only do that because I had so many posts queued up. It's funny, I blog here to keep myself on track with my hobbies, but in a way, the blogging itself detracts from the hobby productivity.

So here we are at the six month mark. Looking at my 2009 totals, let's see where we stand. I don't have a barometer for 'games played', but I'm thinking forty four is a good mark. I only count boardgames, miniature gaming, and RPG's in this category mind you. My 'terrain built' category is pretty weak sauce. I am on pace for about two pieces a month, so I guess that's not too shabby! I'll try to crank a few more pieces out though going into 2010. For 'painted miniatures' I couldn't be more happy with a whopping eighty three figs completed! Let's see if I can push that number at least to a hundred, but I've been feeling burned out as of late. I may take it easy in July, then rev back up in the Fall.

Last, and most importantly, is the 'miniatures bought' category, which is every gamers' bane out there I know. I could delete every other category, but this one would stay. How many of us keep buying fig after fig only to store them and get to them much later (years later even)? I'm on pace to painting 129% of the figures I buy, so I've gotta stay on that track, this means that every time I buy a fig, not only do I paint it, but chances are I'm painting a fig out of the deep freeze as well. I've still got a ton in the queue too!


Mo-pedal-bot!

So what's on tap for the next six months? I need to work in earnest on my Traitor Guard army, that should be priority one. I've also got another idea or two for some more terrain to build, but it's gotta be 'found objects' because I'm kinda broke at the moment! I've got ever so few Dark Angels lingering around too, I need to just stick a fork in them because they are done. What else? I dunno really, any suggestions out there?