tag:blogger.com,1999:blog-10402375120725539.post1425228992209891465..comments2024-03-27T19:26:52.149-04:00Comments on Mik's Minis: Return to the Blighted LandsMIKhttp://www.blogger.com/profile/12349008639954236034noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-10402375120725539.post-32297890630972390282010-01-20T14:08:44.948-05:002010-01-20T14:08:44.948-05:00Beer cap "bonus tokens" sounds like a gr...Beer cap "bonus tokens" sounds like a great idea... until someone wraps their car around a telephone pole on the way home. I don't know if the judge is going to be inclined to consider the "Necrotut was about to enslave the world, so I had to slam those 5 Yuenglings to power up Lady Talon" defense.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-10402375120725539.post-66730823266153621782010-01-20T10:48:28.020-05:002010-01-20T10:48:28.020-05:00You could make coasters with various game charts y...You could make coasters with various game charts you use or need. Hey ... we may have to market those. But I get 50/50 lol ....jmezz382https://www.blogger.com/profile/03324832418577291106noreply@blogger.comtag:blogger.com,1999:blog-10402375120725539.post-298979912988352442010-01-20T00:33:24.946-05:002010-01-20T00:33:24.946-05:00Brian beat me to it, yup, the poker chips were uni...Brian beat me to it, yup, the poker chips were unit-stat counters. I like jmezz' idea of dual purpose coasters/statcards, or use bottle caps as statcards. The catch is, you don't get the stats for the unit unless you produce the cap from a new beverage during the game. Or maybe their stats incrementally stack the more bottle cap "boons" they have acquired?MIKhttps://www.blogger.com/profile/12349008639954236034noreply@blogger.comtag:blogger.com,1999:blog-10402375120725539.post-46090213244363962292010-01-19T09:56:43.255-05:002010-01-19T09:56:43.255-05:00Coasters for the beer could have stats placed unde...Coasters for the beer could have stats placed under them as well ! Two for one usage.jmezz382https://www.blogger.com/profile/03324832418577291106noreply@blogger.comtag:blogger.com,1999:blog-10402375120725539.post-26724029107239614292010-01-18T14:57:46.113-05:002010-01-18T14:57:46.113-05:00Red Poker chips were markers with the combat stats...Red Poker chips were markers with the combat stats of the unit written on them. It allowed you to stick the marker with your unit and have it follow them around so you didn't need a roster for them. Worked fairly well and with a little effort you could make some more scenic markers that blended into the terrain better.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-10402375120725539.post-21841336472741477782010-01-18T11:24:19.552-05:002010-01-18T11:24:19.552-05:00Love the red cotton. Are the poker chips condition...Love the red cotton. Are the poker chips condition markers?Game Master Rob Adamshttps://www.blogger.com/profile/08198920658123610173noreply@blogger.com