Wednesday, November 18, 2009

¡Agua en la Luna!


I'm a bit slow on the draw here, but just for posterity...

Water Discovered in Moon Shadow

Credit: LCROSS, NASA

Explanation: Why is there water on the Moon? Last month, the LCROSS mission crashed a large impactor into a permanently shadowed crater near the Moon's South Pole. A plume of dust rose that was visible to the satellite, although hard to discern from Earth. The plume is shown above in visible light. Last week, the results of a preliminary chemical analysis gave a clear indication that the dust plume contained water. Such water is of importance not only for understanding the history of the Moon, but as a possible reservoir for future astronauts trying to live on the Moon for long periods. The source of the lunar water is now a topic of debate. Possible origins include many small meteorites, a comet, or primordial moon soil.

Monday, November 16, 2009

A Look at Small World: Part One


Philippe Keyaerts' Small World

I mentioned a couple of posts ago that I was aiming to get some boardgames for family game night. My boxes arrived in the mail and I opened them up with enthusiasm. The two card games I picked up were packaged nice, but they're card games in the end, I'll whip something up about them at a later date. For now I'll focus on Small World.

I've heard great things about Days of Wonder's Ticket to Ride, and have played DoW's Shadows Over Camelot before, and was impressed by it, but this is the first DoW game I've bought. Upon opening the box, I knew I was going to have to 'review' it. I haven't even played it yet, but based on the production quality alone, I'll give it the one-two treatment. This post will be about the pieces and parts of the game, and after we get a few games under our belts I'll post another review about the mechanics and gameplay of it.


You get a nice, large rulebook. It's full color, double sided, and printed on durable semi-gloss paper. As you can see it's got great diagrams and walks you through what pops up in-game. Also, the entirety of the rules are just a tad over six pages, but given large print and tons of diagrams, they're a surprisingly quick read. I've given it a once-through the one time, but I feel I've got a pretty good handle on things already.


The number of counters, chits, cards, and the like are immeasurable, you get well over a hundred, maybe a hundred fifty pieces at least. As I was pulling the unpunched sheets out of the box, they just kept coming and coming. The cardstock/board is thick, very thick, and the pieces popped off their "sprues" in the blink of an eye with nary a hangup occurring whatsoever. In my mind I was already rolling my eyes though, 'cause I knew I was going to have come up with some type of organization system for all of it,which probably means a separate toolbox, but more on that in just a little bit.

Right up top on the right was another nice touch. Large, double sided and full color summary sheets are also provided. The game is for 2-5 players, but they actually include six of these quick reference sheets. The extra one as it states in the rulebook is kind of "just because", it's just there to use as a group reference sheet.


The maps are the crux of the game, they represent the "small world" itself. There's actually two maps included in the box. There is a smaller rectangular map (small being a relative term) that is double sided, one side is for two players, the other for three. The second, larger map is also double sided, one side for four players, the other side for five. The picture above is on my kitchen table, so that gives you an idea of the size of them. As you can tell from the pics, the boards are colorful and illustrated very well.


Once I pulled out the last piece I had a little present waiting on me, a built-in storage tray, holy crap! This was quite the deal maker for me. I had no idea it came with this, and my above worry about what to do with all the pieces suddenly vanished. I loaded it up after I punched out all the pieces, and as you can see, it fits like a glove.


Small World has fourteen playable races, and each individual race requires its own race tokens on the board. This separate tray comes out of the box, has its own clear lid so the pieces won't spill out, and holds the races' tokens all in one go. It's kind of a neat aside, but even the edges of each race are a different color to tell them apart.

So there you have it, the components of Small World really deliver in spades. It's got quality pieces inside and out and there's not a single shoddy element to this game whatsoever. Everything feels as if it is going to last for a very long time. Fancy components are just half the battle though, really maybe less than that, perhaps a third of the battle. The real test is how the game plays and how fun it is overall. Like I said, hopefully I'll get a gameplay review written up and posted on here sooner than later.

Sunday, November 15, 2009

All Hands on Deck!


Rogue Trader after-action report, click here for the rest of the story...
"Black Jack" Onyx was plying a meager trade route in the outskirts of the Callixus Sector, financed by the mid-tier trade consortium Collective Menelauis . It was consistent, if not extremely prosperous, work..."

Saturday, November 14, 2009

Trencher Commandos


So, Privateer Press released a new unit preview and it comes in the form of Trencher Commandos, the elite version of your basic trencher (which already looked cool). Well, as Andy put it (he's also the one who pointed them out), they look like they're armed with lasguns and frag grenades, end of story. Given their "elite" look, drawn combat knives, goggles, leather rucksacks, trenchcoats, and the like, these chaps can (and will!) pass easily for the troopers on board our Rogue Trader ship, the Void Dragon.

I need to post a character sheet of my RT character, Commander Kennoch the Arch Militant, I just haven't gotten around to it yet. Instead of having a heavy Imperial Guard background like most Arch Militants go, I opted for a leader-of-the-resistance type instead. Having put together a resistance force to fight and eventually repel the Eldar on an abandoned Imperial world, Kennoch rose to power. When he joined the crew of the Void Dragon, he brought his personal army with him, the Sentrek Freemen. Yes, the same Sentrek Freemen you've heard about, rumors of their turning traitor are exaggerated. Since my Traitor Guard project died before takeoff, I've got to use their cool name somehow!

So these Trencher Commandos will make their way onto the tabletop somehow during our RT games. The thousand troops have been broken down into ten fighting companies of one hundred men each. Of note, the 10th company are equipped for close combat; chainsword and laspistols. The 1st company (our veterans) are equipped with hel-guns (and soon, carapace armor). 1st company will be the Trenchers you see here.

Friday, November 13, 2009

Recently on the Sword...


The Sword

Just this week down in Austin, Texas, one of my favorite bands played at the Fun Fun Fun Fest. It's a bit of a drive from my neck of the woods, so I had to miss out. I had the pleasure of seeing these guys live last year, and although I knew of them going into the show, I walked out simply blown away and a true fan from that point on.

They play a heavy, driving rock; the type that is pure and born of the goodness of the early seventies, but they're no retro-proto doom metal band, these guys are making music in the here and now. They're music is wonderful on its own, but couple it with lyrics of Vikings, daemons, omens, and apocalyptic doom, and you've got a real treat.

I knew of the pending concert, but I've got to credit the folks at Ultra 8201 for all of the excellent pics below from the show, as well as the great video!


The Sword, Fun Fun Fun Fest-Austin, Texas 2009


J.D. Cronise on guitar and vocals (left), Bryan Richie on bass (right)


Kyle Shutt on lead guitar (not shown is Trivett Wingo on drums)


Thanks again go to Ultra 8201 for the original coverage!