Showing posts with label Super Dungeon Explore. Show all posts
Showing posts with label Super Dungeon Explore. Show all posts

Monday, January 28, 2013

Monday Night Miller 015 ~ SDE Mini Bosses Colored

Hey Everybody! Monday Night Miller time! Tonight I'm bringing back the Hydra!  All colored up and looking' proper.


Continue!



~ Enjoy!

Monday, November 5, 2012

Monday Night Miller 012 ~ SDE Mini Bosses

Hey Everybody! Monday Night Miller time! I've gotten a little bit behind in the art department recently but I figured I'd at least drop something by for the week. This week I offer the sketch I'll be working off of for the summonable creature I asked you, the Miksminis readers, to help me create in my last entry. I decided to meld multiple suggestions (from Jmezz, Spacejacker, & Eli) as they had a similar theme, a multi-headed swarm of snakes. The Hydra will be a summonable mini boss once the cultist has sapped enough blood from the heroes. Once I get the final image rendered I'll also reveal the other nasty surprises the Cultist and its pet Hydra have to offer. Oh and don't worry if I didn't pick your suggestion for this particular creature. I may be using them in future Super Dungeon Explore postings.

Continue!


~ Enjoy!

Monday, October 15, 2012

Monday Night Miller 011 ~ SDE Minions

Hey Everybody! Monday Night Miller time! This week I've got the first minion of another group of Super Dungeon Explore creatures. This time around I'll be showin' off the Serpentfolk. I definitely used the featured Cultist Snakeman from this post over at MotMM for the concept behind these guys. Now you may be asking yourself "Where is the got-danged artwork?!" Don't worry! This post was intended to be sans-card art because I'm taking this thing interactive! I'm gonna let the readers pick my next SDE Minion posting!!!
This Serpentfolk Cultist will be capable of summoning  another creature into the fray. Kinda like a mini-consul. I will hammer out the details about how I intend this to work but the big plan is to let the Miksminis readers decide what that creature will be. It can be any power level from minion/denizen to big boss. I'll consider* any and all suggestions for character concept and abilities. Let the contest begin!

Continue!
~ Enjoy!

 *Bonus consideration for reasoning and explanations

Monday, September 24, 2012

Monday Night Miller 010 ~ SDE Heroes

Hey Everybody! Monday Night Miller time! This week I whipped up a Hero to battle all of the Boarmen I've been cranking out lately. I took one of Mik's suggesstions from a recent post for a character concept... the Clockwork Knight. Currently I have just been using a card template I got from the forums over at Boargamegeek but unfortunately it is only good for the monsters. Since I dont have a template for a good guy at the moment I'll just be posting the character art. Maybe we can use the comments section of this posting for possible abilities and ideas? Anyways check him/her/it out!
Continue!


~ Enjoy!


Monday, September 17, 2012

Monday Night Miller 009 ~ SDE Bosses

Hey Everybody! Monday Night Miller time! This week I offer up the boss of my Boarmen, my "Boarboss" if you will. Hes a whole lot of ham to tackle. He also packs a good punch and a helluva charge ability. I intended for this guy to easily get around the board with some nasty hit and run attacks. Let me know how he handles.
Continue!

~ Enjoy!


Monday, September 10, 2012

Monday Night Miller 008 ~ SDE Minions

Hey Everybody! Monday Night Miller time! Heres another Super Dungeon Explore character. This guy/gal/hag/hog? still hails from the Boarman family and sports some magical (pork) chops. This one is pretty straight forward if you're familiar with the game. I've even borrowed a couple existing abilities from the Deeproot Druid hero character (from the base game). Again if you try this one out let me know how the character rolls.
Continue!

~ Enjoy!

Monday, September 3, 2012

Monday Night Miller 007 ~ SDE Minions

Hey Everybody! Monday Night Miller time again! This time with some fan art for Super Dungeon Explore, a game that has graced our gaming table a few times now and I'm sure quite a few more. If you're not familiar with the game its a dungeon crawl minis-based boardgame in which you control a band of intrepid heros as they attempt to battle through and survive a perilous dungeon in order to kill its consul-controlled dungeon boss. Along the way you gain treasure cards to enhance your hero and his/her dice rolls whilst slashing at the dungeon's hapless minions and vicious denizens, and hoping you have enough heart tokens left to take down the uber-consul (Dungeon Master).
This is a fun, though sometimes difficult to beat, game set with chibi characters and a heavy vintage video game theme. The figures are great and what I like most about this game is that there is plenty of room to expand with hopefully a boatload of expansions and boosters(I love expansions) on the way to add to the already sizable base game. At the moment there are already two main expansion releases with the Caverns of Roxor and the Glauerdoom Moor planned to be available before the end of 2012.
With that I still couldn't stop myself from trying my hand at making some of my own characters for the game and so far it has been some great fun. Here is my first idea with more intended to be on the way as I plan to reveal a themed expansion or booster as I go. To begin with I chose a beastman type enemy called the Boarman. I tried to keep my ideas  for rules on the respective card to be playable and sensable though I haven't had a chance to playtest them yet. I have added an ability that is not officially in the rule book called "Charge X". I've intended it to be an uncontrolled burst of movement that could also potentially hurt the user. These are Boarmen after all, they're not the brightest crayons in the box. I have defined Charge as such:
Charge X - A character with this ability is able to move up to X spaces in a straight line, attacking all models in the defined spaces. This ability is considered Dangerous. (Dangerous abilities damage both friendly and enemy models that are hit.) A model that uses Charge may not end his/her action on a space occupied by another model. If this ability is interupted by an impassable space/object (i.e. a wall, pillar, statue, etc.) the user is also damaged by the attack.
If you happen to try him out let me know what you think.
Press Start!
~ Enjoy!