Showing posts with label Gunship First Strike. Show all posts
Showing posts with label Gunship First Strike. Show all posts

Saturday, March 31, 2012

Twelve Hour Gunship Countdown


The title says it all, you've got a twelve hour launch window until the Gunship: First Strike!, err, Gunship launches! There's all kinds of levels to this Kickstarter project to crank out a sweet, spaceship battles boardgame, including the big enchilada in which the creator will drive six copies of the game to you and your buddies as well as pitch in for the pizza. Or, for just forty bucks you can get everything originally intended for the base game, plus the following:

The core game:

  • Large, sturdy Box with Plastic Storage Liner
  • 2 Gunship Boards (blue and red)
  • 4 Gunship Wings (blue and red)
  • 2 Fighter Squadron Boards (blue and red)
  • 2 Assault Carrier Boards (blue and red)
  • 118 Cards
  • 3 Standard Black Dice (2 12-sided, 1 8-sided)
  • Full-Color Rulebook
  • 24 Fighter Tokens
  • FREE U.S. SHIPPING!

UNLOCKED - 4-Player Version PLUS Bonus Carriers!

  • 2 Gunship Boards (green and white)
  • 4 Gunship Wings (green and white)
  • 2 Fighter Squadron Boards (green and white)
  • 2 Assault Carrier Boards (green and white)
  • 38 Cards
  • 24 Fighter Tokens
  • 12 Carrier Armor Tokens
  • 2 12-sided Dice

UNLOCKED - Upgrade Cards for all 4 players!

  • 52 Upgrade Cards

UNLOCKED - Set of 4 Custom Engraved Battle Dice!

  • 4 Custom Dice w/ Engraved Combat Symbols

UNLOCKED - X-perimental Weapon Cards!

  • 4 Autoblaster Cannon Cards
  • 4 Weapons Generator Cards
  • 4 Ion Bomb Cards
  • 4 Defense Turret Cards
  • 4 Homing Missile Cards
  • 4 Heavy Ion Cannon Cards

UNLOCKED - Fighter Upgrade!

  • 4 Fighter Reserves Cards

UNLOCKED - Punchboard Unit Tokens w/ Accessories!

  • 4 double-sided Gunship Tokens (1 in each color) Ionized Backs
  • 16 double-sided Fighter Tokens (4 in each color) Wreckage Backs
  • 4 Gunship Landing Pads

UNLOCKED - 2 BONUS Deck Cards!

  • Die Roll Modifier (Title and Artwork TBA)
  • Die Result Modifier (Title and Artwork TBA)
Yup, all of those "unlocked" bonuses are now included with the original forty bucks. I know I don't normally go "whole hog" with promoting projects like this unless I'm bought in as well. Having played the game, it's solid. Being produced and created by a "garage gamer" like us, great. The creator being an old gaming buddy of one of my best friends, even better. There's everything to like about this one, unless you don't like spaceship battle boardgames of course.

Wednesday, March 28, 2012

Gunship First Striking

Lots of good, quality components make up the game...

It has been a while since I first mentioned Gunship: First Strike! here on the blog. Frankly, I was hoping for a whole lot of hands-on time with this game and it just never seemed to happen. Gunship wasn't the only neglected thing around these parts, but neglected it became nonetheless. We remedied that last week however and got some time in finally.

With almost a thousand backers on the Gunship Kickstarter project you can guarantee this one has some staying power. Also, since there's only a couple of days left I thought I would post here and let you know if you've been on the fence with this one, that "yes" it is worth picking up.

Shown here, Oz's ship is getting pretty banged up!

It's a space battle, between you and the enemy, a classic "red versus blue". It's not just the one Gunship however, you've got your huge carrier as well as fighter squadrons. The first thing I thought of was how cool it would be to proxy actual starship models into the game. This wouldn't work for the iconic gunship itself for reasons I'll detail below, but it would be awesome to have some fighters out there as well as a huge carrier ship.

The Gunship is your main weapon in this battle, and the template you use on the table is also where you track what types of armament you have on board as well as where your structural damage is. Your wing weapons, which I thought was cool, are not only interchangeable but the wings themselves can be blown off!

The turn boils down to a few elements but picking the right one and the right strategy is a fluid affair that changes all game long. Do you want to make a run on the enemy's carrier? Maybe you intend to thin the ranks out of fighters? Perhaps you've got it in for the enemy gunship and you're on a collision course with it? Lots of options to think of and that's not even taking the enemy's actions into account.


Your fighter squadron strength is determined by how many are still in action. As they take hits, your squads lose their effectiveness. Your fighters can run point defense for your carrier, escort the gunship, go off on their own strafing runs, and more. They're not going to last the entire game however if you're doing your job right. As a note to parity, Oz's fighters were destroyed completely within a turn of my own being destroyed, so balance is definitely there.


The whole point is to take out the enemy carrier. Oz beat me to the punch, destroying mine first but I had his down to just a few [hit] points when mine broke up and burned up in the atmosphere.

Even though it was out first time, the rules were concise and easy to pick up. Sure, we had to look some things up along the way, but these are the kind of things you only need to learn once and then you've "got it". The gameplay itself was fast and fun, alternating initiatives is a nice touch and keeps everyone on their toes. The theme meshes well with the game itself and you do get the sense of being at the helm of a few elements of a massive space force hell-bent on destroying the enemy ships. Overall? It's a fun game, and cool that it's being produced on a 'garage-level' by someone like the rest of us.

Three days left on Kickstarter, check it out, you may find yourself at the helm of your own Gunship before you know it!

EDIT: I didn't mention this, I guess I should have! I plopped down my support for the project and opted for the economical "Hangar Crew" which guarantees a copy of the game. However, since Gunship: First Strike! has really taken off, over half a dozen stretch goals have been "unlocked", so for your entry level order you get the basic game, but you also get A LOT more add-ons under the hood.

Sunday, February 5, 2012

Gunship Goodness


I've started reading the rules of Gunship: First Strike, and this week Miller and I were hoping to get in a game. One thing led to another, and we ended up trekking off to the mall to take advantage of a sale at one of the game shops (more on that later). We wasted a lot of time there, so we just played a quick game of Tactical Assault: Combat Cards when we got back (also more on that later).

I didn't want to leave Gunship in the lurch though, so I thought I'd share the contents of the game at the very least. I need to also share that as a beta-test version of the game there may be little changes to the final product as well as things such as thicker cardstock or what-have-you. Since these are just pics though, you can't really tell a lot of that stuff and if this is "just" beta-test material, I can't wait to see the final product.


You've got individual card decks for your fleet, and each player will use those as needed. Each player also has placards for the three main components of his fleet; a fighter squadron, the assault carrier, and of course, the gunship itself. The cards themselves cover all kinds of items from weapon and ship upgrades to actions and the like.


Bearing the same name as the game itself, your gunship takes center stage. You can see here you also have two 'wing' pieces in addition to the main hull of the gunship. Your wings can be armed with a large number of weapons, but they can also be blown off entirely. It's all good though, that's why you've brought an assault carrier with you. Dock, repair, re-arm, get back out there to fight. Of course when you go in for repairs and equipment is a trick all by itself, but an aspect of the game that makes figuring out when a lot of fun. You can also see your placard for the massive assault carrier. These are target number one for the enemy. Destroy theirs before yours is destroyed!


You also get a bag of different sided dice, d6's, d8, d12's and a full color rules manual. I'm not a big fan of poring over thick rulebooks and trying to decipher them. Gunship isn't like that at all, the rules aren't super thick and there's plenty of examples given to make any question you may have easy to understand. They strike me as the type of rules that you 'get' fairly easily, but it takes you a while to figure out which strategies are going to work best for you in the long run.

Next time the Gunship breaks orbit here at Mik's Minis I'm hoping it will be in the guise of an actual game report. Follow the BGG link at the top of this post to find out more about the game itself, and for a little more about the game and its creator, Steve Wood, check out this great interview. Until then!