Saturday, June 18, 2011
Phase Two of Deathwatch Tonight
As you can see, I spent a grueling afternoon preparing for the second phase of my roleplaying group's Deathwatch campaign. Phase one of Deathwatch consisted of us carousing around as everyone's favorite power armored super-giants using the FATE system of rules. It was a great fit, and we played four sessions and wrapped up with a very episodic, season finale style cliffhanger.
Well the sun has set on those heroes, that storyline, the GM, and those rules.
We made characters a while back, which is why I had posted all of that background information on my Sons of Minos chapter. This evening we launch the first game of phase two. We'll be using the core rules by Fantasy Flight, Andy is stepping into the player's circle while T-Bone is going to take over GM duties.
I'm pretty excited about the launch of a new roleplaying campaign. We get in lots of other kinds of games; board, tabletop, minis, etc. but launching an RPG campaign is a big deal and only happens a couple of times per year, tops. Sure, we've busted out a handful of one-shot Fiasco games, which is a very fun game, but this is different.
Dirtside in seven hours!