Saturday, April 21, 2012
The Big Announcement
Here's your Saturday morning "big announcement"! As you probably know I'm part of the [explicit] podcast over at Minions of the Monster Master. We basically just set up a microphone at the game table and have at it, it's not polished whatsoever.
Well, those guys and I have been gaming together for a long time, twenty plus years in a lot of cases, and in that time we've played a lot of games and had a lot of fun together. So we decided to take the plunge and do our own roleplaying game. Yup.
There's several reasons I brought my friend Rucht on-board as a writer here at Mik's Minis, but the main one is that he is central to this latest endeavor. He's no stranger to the gaming industry, and ultimately he's going to be steering the ship. Miller will be doing the lion's share of the artwork (just check out his logo at the top!) and I'll be helping with overall design and background. Everyone else, like Andy of Little Lead Heroes, is pitching in with playtesting and more. We're hoping to use Mik's Minis here as a launching point for designer diaries and the like to generate interest. Eventually, as the project takes on a more definitive shape, we'll move the material to its own dedicated blog.
So what is it? It's called Alpha Wolfpack, a military sci-fi roleplaying game of action and exploration. It will be a completely contained system and utilize open storyetelling formats that you see in many independent games such as FATE, Zombie Cinema, and the like. There will be skirmish elements as well to facilitate miniatures-focused play if that's what you're looking for. We've got some basic playtesting under our belts already you can check out here:
AWP Character Creation
AWP Playtest Session #1
AWP Playtest Session #2
Alpha Wolfpack is based on a D20 Modern campaign that we played together ten or so years ago. At the time D20 Future wasn't published so we 'homebrewed' a lot of that material into a futuristic setting. It was one of those 'magical' campaigns where synergy took over, everyone was pitching in equally, and when the dust settled and the last die was cast you just kind sat back and said, "Whoa."
We can't give you that campaign, but we're hoping to give you a rulebook where you can make your own equally memorable games.