Sunday, February 17, 2013

Mass Effect Rogue Space Wrap-Up

A rogue Geth, a Quarian, and a Turian walk into a bar...
There was a bit of a hiatus but just last night the boys and I wrapped up our roleplaying game of Mass Effect using the excellent Rogue Space rules.

I've talked about Rogue Space  quite a bit in the past, but to reiterate here; it's a great game.  It's put out by a gamer just like us, is dirt cheap, and let's you hit the table fast and furious without a lot of being bogged down by the rules.  Check it out here.  I would also be remiss if I did not mention the excellent, fan-assisted source material that SeƱor Swenson has been cranking out for Rogue Space found here.

Anyway, this was a short story arc of a campaign, just something to get the players into some sci-fi dice rolling.  I think it lasted three nights all told?  Rumor has it those knuckleheads over at Minions of the Monster Master have some actual play episodes of the game.  It concluded on an open-ended note, so there's definitely room in the future for more adventures of the crew.  Below are some eye-candy shots for the players to put a visual with some of the things they encountered last night.

Above we have the Normandy, which was blown up in our game mind you, and in the distance is the massive Citadel.  The Citadel was found tech left over by an ancient alien race.  It is seat to the galactic council, the four races that make up said council being the four races that stumbled upon it.  It's not just a space station, it's huge, small moon-sized huge.

This is a mass relay, also left behind by the same ancient aliens who built the Citadel, presumably.  These mass relays are all over the galaxy and make FTL travel between systems possible.  Without these, galactic expansion would not be nonexistent.

credit goes to "Raven" over at the Mass Effect Universe forums for this image
Finally we have the Voidbat.  As I mentioned, I blew up the Normandy in the game.  I wanted the group to start off on the same path as the main character from the videogame series, but didn't want them stuck to it.  What's a crew without a ship?  So here we a have a modestly sized, modestly armed vessel of Turian design and manufacture.  The group had three working options at the starport to commandeer and escape the planet; a huge and slow Salarian cargo hauler "Swollen With Nutrients", a fast and tiny Batarian attack fighter "Seeker of Woe", and this one which was a nice compromise between the first two. 

We set out what we planned on, a short little sci-fi RPG romp in a fun universe.  There are no plans at this time to return, but anything is possible.  If we do, there's a ship and plenty of source material ready to roll.  Until next time, enjoy!

8 comments:

  1. It appeals to me, I'd like a little sci-fi RPG!

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    1. Thanks Fran, we had a lot of fun with it!

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  2. It's been a fun series! I want a T-shirt with a portrait of the human character looking angry and his catch-phrase: "This is some bulls***".

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    1. Heh, wheels are already turning in that one my friend. Would you want the full word spelled out as an expletive? Or the asterix version?

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  3. I'm glad to see this project not abandoned, and thanks for the shoutout on my site. Unfortunately Star*Drive Saturdays are taking a temporary break, I've been super busy.

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    1. No problemo Jared! I saw your hiatus post, these things happen, no sweat. The work you've been doing augmenting and supercharging Rogue Space has been great.

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  4. So the game might be over but are you going to post the last session on the Minions feed? I'd love to hear how it wraps up!

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    1. Hey Pete! Yes, we recorded the last episode and it definitely has a conclusive story arc to it. I don't know when but it should post fairly soon? Thanks for checking in!

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