Showing posts with label Dark Heresy. Show all posts
Showing posts with label Dark Heresy. Show all posts

Thursday, December 24, 2009

Novus Dorn, Imperial Scholar


For our Dark Heresy campaign (podcast plug here) I am playing an Adept. We have a fairly large group, when they're all at the table anyways, so I felt I could go the route of a less combative character. I've had a lot of fun with it, and am finally finding my niche in the party. Not only that, but I've found that he's not too shabby in combat either! I've painted him up in similar colors to my Imperial Cleric and I will work on getting a group pic of all the Rogue Trader and Dark Heresy characters together.


More views

Equipment closeups. This is the part where I "converted" the figure to go from medieval traveling monk to a denizen of the 40k universe. The pistol is from the Dark Angel veterans box, it also has a ceremonial "sword" attached. In-game it will represent his Hecuter 9 pistol (just like Eisenhorn carries!) and fortunately we recently dispatched some assassins, so I snatched up a mono-edged knife, just because there was one shown on the figure. The book is also a devotional item from the DA box, and I cut away just enough of it to make it look like the fig is holding it, since he's an Adept after all, he does a lot of reading! The final touch was to put another DA bit on top of his staff in the form of a little winged death's head. I fluffed this in-game by saying it is in the image of Saint Orendel, the saint of the tomb world that the character hails from. The "staff" is really a tetsubo, which is kind of a cool touch. In keeping with true "wysiwyg" fashion, I tried to pick a shock maul up in-game as soon as I could find one so that's what would also be represented on the figure.

The figure itself is from Reaper, and I get more and more impressed with their line every day. I used their "figure finder" and just put in the key words 'bald', 'beard', and 'robes'. When Friar Stone here popped up I knew it was a perfect fit. Just a few bits later and you've got a perfect Dark Heresy fig. The fig is huge however, I'm guessing about 32mm, easily towering over the other figs on the table, so I retconned his size attributes to fit. Now the character is about 6'6" and weighs in at a pretty hefty 350 pounds or so. This also goes a good way to represent his toughness and wounds which are both high for an Adept at 40 toughness and 15 wounds respectively.

Tuesday, December 22, 2009

New Podcast up at the Minions


Our group endeavor, Minions of the Monster Master, just wrapped up our fifth podcast episode. We continue our Dark Heresy campaign with some actual-play, as well as the usual shenanigans that preface the game itself. If you haven't checked out the sister blog as of yet, head on over, it will be worth the trip!

Sunday, October 25, 2009

Insanity on Iocanthus


Online excerpts from our last Dark Heresy game...
We were playing the Illuminated scenario out of the main book, and the group of Seth the Voice's followers had just attacked Stern Hope. The party was in the process of saving an Ashleen woman and a passel of children when ol' Mike here's character Cromwell rolls Perils of the Warp on a psychic test-- BAM! The Surly Bonds of Earth are released and everybody within 99 meters of him (that's the entirety of Stern Hope, and then some) start rising into the air, to stop 18 meters in the air!! That's a fairly deadly drop, so Chris Miller's character Haxtes uses his psychic powers to try and save himself, trigger another Peril of the Warp-- this time, a Mass Possession!! Now everybody is drifting into the air with daemons ravaging them and causing Corruption points!! Finally, at 18 meters, everything drops, and the party picks themselves up and sprint to get away from the center of the Possession. When they return, fully half the population has died from the almost sixty foot drop, and many of the rest are exhibiting strange symptoms or full on mutation.

Half the population died instantly, another 30% or so lay crippled and
dying from their wounds. Also, it wasn't just people, anything the size of a
car or smaller was lifted then dropped so it was pretty brutal indeed...

...and then you had those possessed beyond their physical limits and
sprouting mass mutations. We (they) turned Stern Hope into quite the living
Hell, literally FAR worse than what the bad guys had planned for the place.

Friday, September 25, 2009

Inquisitorial Investigation in Iocanthus


Fight in the Streets!

***************
Encoded data-stream from Acolyte Novus Dorn:
***************
Master Azoth, I hope this finds you well, praise be to the Emperor. We have landed on Iocanthus after a long and uneventful journey through the immaterium. The town we touched down at seems on the edge of lawlessness, with order barely held in check. Our credentials were questioned and upon revealing that we were of the Inquisition, we were allowed to continue on our way. We made our way through the open market, choked full of caravans and peddlers of wares from all corner of known space. We should make note to return and scrutinize the origin of some such wares and ensure that no vile Xenos technology has made its way there. We were looking for sign of the Interrogator from the retinue of Inquisitor Gislebertus we were meant to rendezvous with when a messenger cherub approached. It bade us to follow to where the Interrogator was waiting, across the town.

Along the way, we were accosted by an insane street-dweller, barely clothed, covered in blue markings, and inanely babbling about the return of dark spirits. Our progress was all but stopped as this incessant being accosted our party relentlessly. Barely putting our hands on the vagrant to move him out of our path, he flailed to the ground, yelling "assault", an obvious setup. Members of a fanatical bent were lying in wait and as soon as the old man hit the ground, they came at us, melee weapons drawn. Not wanting an incident, we proceeded to defend ourselves, until one of our own spotted a firearm on one of the attacker's person. We then had no choice but to resort to lethal force. It was over quickly.

Local security was on the scene in a manner of moments, and they were able to assess that our party had acted within the prescribed limits of self-defense. They had informed us that these vagrants had become quite the thorn in the side of law and order. We were glad we did not have to engage the security team and they let us go while they cleaned up the mess. We continued our winding path through the town to the meeting place.

Our meeting was uneventful, but well received, and after a long meal I returned to my quarters to catch up on some research I was conducting regarding the planet and the nature of the shrine we were to visit. I am told two of our party ventured into the city in the middle of the night to conduct their own investigations, while two others remained in conversation over drink in the commons areas late into the night. The Tech-Priest tends towards solitude.

The next day we set out using a flat-bed ground hauler. The trek through the desert wastes would take some time and we had to be vigilant to raiders and nomads looking for easy prey. Much to the Interrogator's chagrin, he had to do most of the driving due to the lack of any real driving skills on our part. I am told our destination lies ahead just two hours from now. I will send word upon arrival and keep you updated on our progress.

Faithfully Serving Holy Terra,
Acolyte Novus Dorn
***************
=][=
***************


Profile pic of Novus Dorn, Adept Inditor by Chri3

I had mentioned in a previous post that the third Chris (Chri3) of our group can draw, much like the stuff I do, just 'kicked up a notch'. After seeing his profile pic his sketched out rather quickly on his own sheet, I slid my own sheet over and requested one for my character. Being an Adept, I'm not exactly combat-efficient (though in the previous game I was deadly with my Hand Cannon), so I wanted more of a stern, scholarly look. I described myself as dark skinned, bald, with a large beard, oiled into ringlets. Ask and you shall receive.


The team, lead through the streets by a messenger cherub

Here's the Acolyte Team:

Backwater Arbitrator, Nihilius - Brian
Primal World Assassin, Soul-Taker - Oz
Psyker, Haxtes - Chri3
Void-Born Psyker, Cromwell - Mike
Tech-Priest, Metallus - Jon
Adept, Novus Dorn - me

It was very nice to have a full table for this session (well, we were actually missing one, but everyone else was there). We had six players plus Andy as the GM. We tore through about 20,000 empty calories of junk food and drinks, and had a great time. Many of the players were not only new to the Dark Heresy system, but fairly unfamiliar with the 40k universe in general, the fact that they enjoyed so much as well speaks volumes.

Saturday, September 19, 2009

Dark Heresy Update


Gearing up for our second DH game, Andy gave us a teaser...

**********
Excerpt from the journal of Ordo Malleus Inquisitor Malignus Azoth
Ordo Malleus Library Hereticus, Saturn

I have received word that Hephaestus Morgan, the last of my old cadre, has been killed. I intended for him to train up my new hopefuls as I find them, but having been thus reduced, it is like starting over as a new inquisitor, but with a career's worth of enemies. My acolytes will have a hard time of it.

Morgan had been pursuing the Ceffington lead. He was to meet the new acolytes at Sophano Prime and lead them through his investigation. Upon his ship's arrival, those acolytes who had already on Sophano Prime found he had been burned in transit. The acolytes-- Nihilus, Dorn and Haxtes-- showed initiative in retrieving his notes and following his leads. They did reveal their investigation to local Inquisitor Gislebertus. Understandable, given the situation. I think Gislebertus is an understanding man and will remain silent, once I have shared the results of their work. I suppose we are in his debt now, however.

Morgan had already identified the three buyers. My acolytes attempted to take one, but he would not give up and was killed. They gave his cover identity as Stossen Lesnar. Really Gud Freeltrax, mercenary scum. They followed leads from there, and found the next heretic, Dante Jacobus, in the process of procuring what turned out to be a copy of the Book of Empty Promises. He was killed, along with what was no doubt a local representative of an infestation of the Pilgrims of Hayte cult. His identity did not hold, and I believe him to be Ash Malthus, a paid assassin who lost his arm to a carnosaur on Iocanthus. And, apparently in this case, both were in the employ of another Inquisitor. Which Inquisitor is it? Another rival of mine? A heretic? And who was the third buyer, Tyr Bellicus? Another hired gun, or something more? I am not yet sure.

I have studied the Book of Empty Promises. Never all the way through at one sitting, though it urges me on. An ugly trap this book, disguised as an Imperial prayer book. Woe to the worshiper who tries to pray from this! It has proven most interesting to me, enlightening me upon their method of daemonic binding...

=][=
**********

Monday, August 24, 2009

Monday Update


No, this isn't another Space Hulk post, haha...

Things have been a tad quiet around Mik's Minis, but that doesn't mean I haven't been doing anything (but I'm not exactly busy either). I had mentioned a while back that the RPG's have really heating up around here, and that's been the bulk of it.


Part of our new world...Sarterra

We've had a couple of 4e games under our belts now, and so far it's been fun. Originally we were going to use Goodman Games Aerth setting with the PC races out of the PHB and PHB2. Then the idea of using the free PDF, Dawn of Worlds came up. Dawn of Worlds is a loose rules system that helps a group collaboratively build their own world, literally, from the ground up. It plays as an independent game and consists of three distinct phases; geography, races, and relations. Die rolls determine how many points each player gets per turn and then you buy options from there creating everything from Avatars, races, mountains, valleys, and the like. In each age, different items will cost more or less than they did in another age. We're about halfway through the second age and it's been a blast.

You can also create different orders, religions, and sects within the same race, or create sub-races as you like. You can corrupt your own race, (or someone else's), or consequently purify someone's race, city, land, etc. I loved Legend of the Five Rings back in the day, so I made some of the first races I created be the Naga and the Nezumi. Since I've rolled up a couple of Half-Orcs to play in the campaign, I made sure to give them a rich background as well. So far we have put together six avatars, sixteen races/sub-races, a dozen order/sects, and have also fleshed out another dozen cities as well. All of this took place after we took turns and created just the layout and geography of the world. I've been having so much fun writing fluff, backgrounds, and planning races, I almost forgot that we were actually building a world for a DnD campaign. The rules are free, and are definitely worth trying out. I'll start a series of posts about the new and tweaked races I've been putting forth.


We also kicked off a new Dark Heresy game. We have a large group of players for this game, seven in fact, so I thought I'd try to go for a non-combat type character. I chose Adept and will try to be as hands-off in combat situations as I can. Witha seven part group, sure, no problem. Of course when we played our first game the other day, ahem, a whopping four weren't able to make it. My knowledgeable Adpet had to learn how to shoot...quick! It was a good game, I love the Dark Heresy genre and setting, and I'm getting better acquainted with the rules and think I sold them a bit short before, it really is a great system.


I haven't mentioned 3:16 Carnage Amongst the Stars in a bit, but I'm happy to say the troops should, barring any interruptions, hit dirtside in just a couple of days. I'll try to get up a mission report once the dust has cleared. I've also got all those new Brickarms guns to break in too, so it should be an all around good time, I've got some nifty bad guy aliens on the first planet to harangue the troopers with.

So that's about all I've got for now. I've got a desk full of minis in the queue to paint up, but ugh, I've not been motivated at all to get to work. I also started reading False Gods, the second book of the Horus Heresy series, so I should wrap that up soon.

Friday, August 14, 2009

Squat Sighting?


This post is double, probably triple, dipping from some other sites out there that have already mentioned this and speculated on exactly what is going on in the above pic. Keeping with my own trend of Space Dwarf sightings, I just had to include it here for posterity. The pic and the quoted text are from the BoLS boys and girls. Enjoy!
Also breaking over the last couple of days is this intriguing picture. Its anyone's guess as to what this is or if it has anything to do with Space Hulk the Mystery Box. It looks like a Demiurge, the Fenksworld Pit Thing, and a Stench Beast of Strank from Dark Heresy. FFG did say they had a big release to unveil at Gen-con so perhaps this is it. -BoLS

Friday, May 22, 2009

Some Weekday Gamin'


Dark Heresy

We got in a couple of games this week, with the second installment of our new Dark Heresy campaign being the first of the bunch. I'm still getting to grips with the system, mechanically anyway, the setting is very familiar. It's just hard, because without situational modifiers, it cna get kind of frustrated constantly needing around to accomplish tasks but only having a 30% chance of doing so. That's just mechanics though, there's plenty of goodness in the game for me to not worry so much about die rolls.

We continue to investigate the origin of a dockworker who turned up with illegal augmentations and a strange alien control organ. This time Andy's Feral Guardsman and my Imperial Cleric were joined by another duo of acolytes that consisted of Chris M.'s Adeptus Arbites, and Chris O.'s Techpriest.

We were in the process of stashing two bodies of augmented thugs that attacked us when local enforcers from the precinct were dispatched to recover them. This made them guilty immediately and we didn't have time for pleasantries, we were on a mission from the God-Emperor! We set about attacking this enforcers with reckless abandon, well, just Andy's character really, who jumped from a two-story window to hopefully land atop their APC...but slightly miscalculated his landing!

I had switched from my autopistol to the autogun, which did much better for me in combat, although the stats are very similar. We dispatched most of the troopers, but they took off in said APC, with a few of our party being drug along for the ride. We finally got their vehicle stopped by crashing it into a building, and tried to smoke them out with a Blind grenade. The sergeant we overheard conspiring on the vox unfortunately took too much damage to be able to capture him alive, but thanks to the honor bound Feral Guardsman, we had at least one breathing prisoner, the rest were cut down. The plot thickens, and now involves the local police force too, we'll have to dig deeper to find a resolution.


Settlers of Catan (stock photo)

Our DH game ended fairly early. Okay, really early, with the night being young we decided to break out a 'classic', being Settlers. We had one fairly experienced player, one person who had never played before, and me (which I fell somewhere in the middle). It was a great game, and although I didn't win, I claim a moral victory in that I pretty much played better than I ever had before. By the time Andy pulled off his tenth and final point, we were all within one or two points of each other, including multiple roads all in contention for which one would be the longest. This game's a classic for a reason, and is a blast to play.

Friday, May 8, 2009

Dark Heresy


Feral Guardsman Mir and Reverend Leonidas Smiley

Other than the sample game of Dark Heresy we played at Ruchtcon, I haven't done much with it since it came out, and I've got a Black Library edition too. Well that all changed Wednesday night and we finally jumped in to a game. Hopefully it will make a regular appearance at the table, making for a somewhat regular campaign.


The excellently painted version of Andy's Guardsman character

Excuse these pics, grr, camera phone! Anyway, due to one player's unfortunate personal issue, and another's complete lack of checking emails, it ended up being just two of us. The good news is that with Dark Heresy, two players are enough to get by just fine. Hopefully we'll have more peeps around the table next week though.

It was pretty humbling being first level and needing fairly low rolls for successes, a complaint I've seen a couple of times about the system. Thing is though, you can get tons of synergy bonuses in-game, you just have to know how to get them, when, and where. As far as gameplay went, it rolled along rather smoothly and was quite enjoyable. If you are not familiar with the 40k universe in general though, I can see someone becoming quickly lost and not having as much fun as they could merely because it takes too long to explain every single nuance. It is sci-fi, sure, but 40k has it's own unique take and feel of sci-fi.

The game often has (accurately) been described as being a cross between Call of Cthulhu and Aliens. The acolytes work for an above-the-law Inquisitor and definitely take a "means justify the ends" approach to protecting an ignorant, xenophobic, galaxy strewn humanity from the witch, the mutant, the cultist, and the alien.

Our game was a blast, we have gone incognito to investigate a mysterious death of a blue collar worker who had been implanted with highly illegal and foreign bio-organ grafts. Soon after hitting the streets ala pulp noir, we were attacked by highly augmented, mindless thugs who gave us a good run for our money. After dispatching them we sent back word of what we've encountered and hopefully reinforcements are en route.

Tuesday, May 5, 2009

Feral Guardsman


I'm not the only one whipping up figures to use for our pending Dark Heresy game! Andy, rolled up a Guardsman from a Feral homeworld, explosive collar and all. Here's his heavily converted Cadian he's got finished...so far. Lots of good details in here; massive two-handed blade, hammer, and even a flintlock long rifle converted from what looks like a Kroot long gun. I "just" painted up a stock figure, but he's going all out on this one. Head over to his site and check it out!

Monday, May 4, 2009

Imperial Cleric


Reverend Leonidas W. Smiley

This past weekend I had a single miniature on my plate to do. I purposefully picked just one in the queue so I could really take my time with it and try to crank out something I would be proud of, luckily, I think I succeeded. The above Imperial Missionary is a fantastic model, with lots of detail and plenty of character.

I had mentioned a while back that we might be seeing a resurgence in the roleplaying games with our local group and true enough, we're about to start a Dark Heresy campaign this week. Hence I had to paint this figure up quick in order to be able to use in our upcoming game; so here's my Imperial Cleric.


The amount of detail in the pack alone instantly reminds me of a Rackham Dwarf. There's so many goodies in there I took almost as long with just the pack than I did the rest of the fig. Well...not quite, but I did take my time. Since this fig's a single model, and for a campaign, I wanted to shoot for more than just an adequate tabletop quality paint job. I'm not saying it's the best I've ever done, but I spent more time and effort on this than I have on any fig I can think of for quite some time. My Elf chick ranks up there too.


A simple arm and weapon swap was the only extra work I did in this, but it's a pretty important one. He originally came with a chainsword, which looked all right, but it was nothing special. Also, at the Novice rank, Cleric Acolytes aren't even proficient with chainswords.

During character creation I had purchased a sword to use and added the "mono" upgrade to it. On down the road, I'll skip chainsword proficiency and hopefully pick up one for the power sword. Then I can still use the fig without having to do a second swap!

The figure's original chainsword was attached at the elbow with a gloved hand and the arm has a socket to attach it to. It's too small to pin, so I guess you'd have to use a 2-part epoxy. I ended up using a Catachan mega-machete arm for the swap. It's big enough and works well with his look, and since it was plastic I just used super glue.


Try as I might I could NOT get his devotion-tome-on-a-stick to come out right...so I gave up. I must admit, it looks swanky all pristine and white, but it's going to need something. My buddy Ray has some cool decals off the Black Templar sheet with tome prints and the like on it, so hopefully I can snag some of those from him to use.


The fig's pack had a standard (but cool looking) autogun, so of course I bought one of those during character creation too. I went with a green and black scheme to make it as military looking as possible. It's kind of wrapped up and stowed away, which works for me, 'cause my character won't be able to use is it 'til next level anyway, haha.

In Dark Heresy there's a table for everything, which is a nice throwback to all the tables out of the original Rogue Trader. For my skin color and hair I rolled dark skin and brown respectively. For the eyes, I rolled blue. I used Reaper Master Series Dark Skin as a base with Partha Paints East Indian for highlights. I then washed it all with GW's Devlan Mud. The eyes were a pretty basic two-color job.


Tools of the Trade

Like I said, the pack is jam-packed with stowed away gear and I'll try to incorporate each item on the fig into the campaign at one point or another. The starting Cleric begins the game with a "Charm (Skull)" which is another reason this fig's a perfect fit, 'cause that's exactly what's hanging around his neck! The Imperial Aquila decal adorns his robes (still using my old Rogue Trader decals, it's not freehand).

His equipment inventory breaks down as follows:

x2 canteens
Frag grenade
Smoke grenade
Autopistol (holstered)
Autogun
Backpack
x3 Scroll tubes
Imperial Prayer book
Locked strongbox
Nightvision goggles
Devotional standard w/
Grand Imperial Tome

Not too shabby for a single miniature!


As usual I camped out at the kitchen table to wrap this project up, black coffee at the ready. As you can see from this pic, the paints that are out of the box are the ones I used! It seems like a lot for just one figure, but since I was really going for the gusto I tried to do a lot of layering, shading, wet-blending, highlighting, etc. I wanted a fig I could be proud of, and no, it's not going to be winning any awards, but I'm pretty happy nonetheless.

Sunday, March 22, 2009

Ruchtcon


Our friend and gaming buddy, who has unfortunately moved out of town a few years back, had a birthday recently and threw himself a gaming con. The good news is that he doesn't live too far away, a little less than two hours, so a couple of us local players headed up for 'Ruchtcon'. Rucht is no stranger to conventions, and I was impressed with how he scheduled the weekend. Just like a large-scale con, it was broken down into four hour blocks, with a variety of games, and half a dozen guest GM's to run said games. It was by-and-large a roleplaying con, which was refreshing since that's something I haven't had a whole lot of lately. In total there were about fifteen to twenty people who came and went over the course of the weekend, and we all had a blast. Here's a glimpse of just what all went down.


Battlestar Galactica

The first game in progress when Oz and I arrived was a board game of BSG. I forgot to bring my camera, so all of these pics are from my phone, so excuse the image quality! We had to get to the store before the next slot started for some beverage and snack purchasing, so I didn't get to sit in on this one. The guys seemed to be having fun with it though and it might be worth a second look.


In all of the filler slots between scheduled games there was plenty of Xbox 360 going on. Some people who weren't signed up for a particular slot just hung out and played some pickup games, then at other times, coordinated sessions were played too. Although I didn't partake, I saw a host of games being played; Rock Band, Guitar Hero World Tour, Left 4 Dead, BioShock, and Resident Evil 5.


Talisman

The only other board game I saw was the new edition of Talisman. I remember playing the old Talisman quite a bit, it was both fast and fun. I didn't play in this one, which is too bad, I'd like to test drive it a couple of times to see if it's worth a purchase or not. At just a few glances in between trips to the refrigerator, there wasn't a whole lot to look at really. The only pieces that ever made it onto the game board itself were just the PC's, with a score of cards all lining the edges of the board. I know the group playing were going on for about three or four hours and quite often I heard a lot of laughing and carrying on in there, usually coinciding with the draw of a new event card or some new polymorphing catastrophe.


Dark Heresy

Well, I'm a 40k fan, end of story. Sure there have been annoying editions of the rules come and go, but I probably wouldn't be the miniature gamer I am today if Rogue Trader didn't kick it all off for me so long ago. To have an RPG come out, set in the 40k universe, was something I've been waiting a long time for, and it's finally here.

I did play in this one, and I liked what I saw mechanics-wise. To get the most out of the game however, you really need to be familiar with the universe itself. A few of the players at the table were strangers to 40k, and I think they were lost a little bit of the time.

Rucht ran this one, and I played a mind-cleansed Imperial Guardsman, Oz played a Techpriest. Both are pretty memorable characters, but then again, everyone is a unique individual in the game...it's just that life is cheap. We were sent in as acolytes to investigate some occult killing of local nobles and see if there was a link to chaos. We tracked down the individuals involved across a couple of different sprawling cities, including a walking city the size of a mountain chain. Out team had an eclectic mix of heroes, including a sanctioned 10 year girl psyker. It was a fun game, and definitely inspired to play some more after getting just a small taste of it over the weekend.


Little Fears

I don't know much about this one at all. I've never heard of it before, I've never played it, and while I was there, I didn't see it being played. The link I put up is fairly expansive and should give a good idea about what this indie RPG game is all about.


Star Wars Saga Edition

I really wanted to play in this one. I've heard good things about the new rules system, and although I'm completely turned off by the prequel movies, deep down inside I'm still a Star Wars fan. The game run at the con was set in the Old Republic, a time period 4,000 years before the movie Episode IV, A New Hope.


Werewolf

I've never been much interested in the host of White Wolf games out there. I don't know why, I've always had plenty of other shiny products to distract me with. At one point I had almost talked myself in getting in on a Mage: the Awakening game, but that fell through. This is purely a personal choice, and I know just from being around the RPG scene for sometime, that the game didn't need me, the World of Darkness series has a huge following of gamers out there, and it does very well by itself. They ran a game on Saturday night, and they all seemed to be into it. The GM was knowledgeable and the action was fast. All I picked up was that it was set in the modern day near Boulder, Colorado.


Witch Hunter: the Invisible World

This was another one I played in, and I'm glad I did. I've played some WH before, and thoroughly loved it, I've even mentioned it on here once or twice as well. Witch Hunter takes place in the late 1600's in the colonization of the New World. witchcraft, demons, and monsters are all very real, but quickly explained away by local gossip and superstition. It is the role of Witch Hunters, a secret sect of individuals, to covertly investigate and eliminate these threats.

This one holds a special place for us because one of our own, Rucht, helped write the game from the ground up and develop it, so who better to run it than that guy? He's even got a monster book out too, but I've yet to pick it up.

Our Witch Hunters converged on the scene of a small town afflicted by a strange series of women dropping dead after becoming very ill. The common thread, heh, pun intended, was that they were all seamstresses. We searched around some and through our investigations we tracked down the lead suspect who, along with her daughter, were witches. The battle took place in earnest, with arrow, musket shot, and magical flame being exchanged. We put her down eventually and captured the daughter. In the employ of the witch were a host of Watchdolls, malevolent little dolls, wicked with intent, who could magically stitch together limbs, lips, and the eyes of their victims. These were minions at best, but were much creepier than the head witch herself.

I was able to use my Native American character from a previous game for this one. He's a hunter and melee fighter mostly, but has some skill with medicine and tracking too. He's an outcast member of the Huron. Oz played (in usual Oz fashion) a clergyman; an Anglican Priest fresh from England. I don't know the particulars about his character, but he had some kind of holy staff that was rolling ungodly (err, I guess Godly is more appropriate) amounts of damage dice.


This barn set the scene for the mute Frenchman and myself to investigate, and stumble upon the grisly remains of a fellow Witch Hunter. The victim had been stitched together by a Watch Doll, with whom we then battled. It took the better part of both of our skills just to win the combat.


A big ole pile of Damnation and Fate chips that were custom made for a con some time back specifically for the game. These are hard to get your hands on nowadays, and honestly any chip or counter will do, but these are extra nifty.



A lot of people like to claim that their group's GM is the "best", but we have the proof to back it up, haha!