Showing posts with label Fear and Faith. Show all posts
Showing posts with label Fear and Faith. Show all posts

Wednesday, December 15, 2010

Crashdown on the Third Planet


Thirdplanet was always tricky to maneuver when in atmo, even long before the dirt-apes had developed their own flying machines (instead of borrowing ours all the time). Pockets of electromagnetism would surge and swell without warning, every so often the planet's poles would reverse, making landing maps obsolete, navigation leylines were disrupted by cities, just all kinds of headaches.

But the trip to Thirdplanet was worth the risk. It was rich in minerals, especially gold and required a sliver of a fraction of the effort to harvest there than on other moons and planets in the system. Some think there's adventure to be had as well, just in the sheer unpredictable nature of the planet's dirt-apes, that's what a base sentient species does for the neighborhood. Besides, many galactic visitors simply think the dirt-apes are quaint. Now unlike the Greys, the Greens would never abduct dirt-apes. They may use some of the larger fauna for target practice from time to time, but abduct them? Bah! What are they, savages?

This last visit was even more unusual than most, and even more unpredictable. Upon approach to the blue planet, usually shrouded with white clouds, the Flight Technician observed crimson clouds intermixing with the white, certainly a new development. They were thin and dark, moving in streaks more like veins than clouds. The artificial field of satellites surrounding the planet was conspicuously absent as well, which is too bad because the Greens always enjoyed plinking at them with their anti-matter cannons on the flight in.

The clouds clung like a misty dense vapor to the manifolds of the saucer upon entry. Sensors went offline and navigation was spotty at best. Electrical current danced upon the interior surfaces of the ship. This saucer was going down, and going down hard. Harvest Troops dashed for the impact webbing, pushing, shoving, and tripping over one another. Tallest of the First Stripe checked on the psi-containers to ensure they were locked down, their own occupants safely tucked in, before he calmly walked to the center of the ship and climbed into the webbing himself. The Flight Technician left the comm-chair late, too much time was spent trying to (unsuccessfully) coax the haywire AI into a self-landing. He only made it halfway to the webbing before the saucer made first contact with the surface.

The tall trees clipped it first, thick spears of wooden splinters tore long gashes into the underbelly of the craft. As the saucer descended through the thick woods it continued to mangle both itself and the natural surroundings alike. An outcropping of rock sent the disc spinning on its axis, sending it skipping across a medium-sized lake. The saucer buried itself halfway into the mud and dirt on the far edge of the lake's shore. Several long minutes passed as the forest calmed itself down from the cacophony of the interstellar intrusion. A long trail of leveled trees led to the lake, but otherwise the forest seemed to return to its former state of peacefulness.

The top hatch released its pressurized sealed with a loud, sharp hiss, sending nearby birds flying into the air. The circular lid unscrewed quickly as two small robotic arms extended from a top panel of the craft, clamped onto the hatch itself and pulled it out of the way into a recess on the top of the ship. A dozen bolts of red energy fired out of the open hatch, seemingly all at once, and all in their own direction as well. The forest's silence was once again agitated.

The top of a green head slowly rose above the rim of the open hatch. Once the large, black eyes met the ship's edge it paused and though the eyes were without irises or pupils, you could tell they were warily scanning the surrounding.

"Umm, yeah, that sucked. Seriously." Tallest of the First Stripe muttered more to himself than to his crew as he climbed back into the ship.

"That's the least of it chief, here, look for yourself." Second Team Leader stepped over the crumpled body of the Flight Technician and handed his multi-box to the captain. A conduit cable had been hastily rigged up to the multi-box from an open dash panel in order to boost its signal. The SCT went on once the captain had it in his hands, looking at it intently, "There's something going on, I think it's the precursor of an extinction-level event. Comm-networks are down, dirt-ape military is in panic, I think they've even used some localized nuclear devices in some of their larger cites." He reached over to the captain and put the upside down multi-box up the right way and continued, "With the ship AI down, I'm having a hard time translating one word that keeps coming up as well, I have no idea what it means, but I get the hunch it's the cause of all of this."

This gave the Tallest pause, he quit (ineffectually) fiddling with the controls on the multi-box, and tried his hardest to look concerned, or serious, or in command, or some kind of trait he had been reading about in his "How to Lead and Inspire Your Troops" self-help book. "What is this word Second Team Leader?" he asked, always referring to his troops by their full titles, hoping one of them would return the favor one day. So far, they hadn't. The STL looked up from his "Guide to Dirt-ape Linguistics and Translation" manual, a look of puzzlement on his incredibly expressive face.

"Zombies, your tallest, the word is zombies."

So I finally painted up a unit of the excellent Greys offered over at Zombiesmith literally a year after purchasing them! When I saw these little guys on their website I bought them instantly, not knowing what I would do with them, just knowing I had to have them. I picked up the Grey Assault! package, which isn't bad for twenty bucks, and then these guys languished for a year, until now.

You've already seen one of these aliens, painted as a true Grey, but for the rest of the guys, I went in a completely different direction and chose green. I kept the bases more or less the same since the alien purple gravel received many positive comments. After photographing the batch here I realized they needed something a little extra, the Dull Cote left them, well, matte. It did its job, but I went back in with a semi-gloss and brushed it on their eyes and skin. I think they look good here as is, but the semi-gloss has got them looking even better.


Tallest of the First Stripe and Second Team Leader


Maybe you're just browsing for pics, but if you caught any of the fiction up above all I can say is that these little guys inspired me to write some serious fluff. Mind you, I don't fancy myself a writer by any stretch of the imagination, but the very nature of writing batreps, posts, fluff, and the like from time to time on here does mean I get to stretch my legs a bit when I do get the itch, thanks for indulging me!



Psionic Turmoil Squad 71-B (the ones in the containers)



Harvest Aeronautical Troops armed with Hypervelocity rifles

I went with light-hearted tones and am gearing these guys up for a possible appearance in Fear and Faith, Genesha Games' "more than just zombies" horror skirmish game. I thought they would make for an interesting diversion if nothing else. They would equally be at home in 5150, AE Bounty, of wherever else aliens run around going 'pew pew' with blasters. Whatever the case may be, they were a blast to paint up, and surprisingly, just as much fun to write about too. Enjoy!

Monday, November 8, 2010

Workbench Update and a Chance Zombie Encounter


Going into these colder months, where sometimes a small space heater even makes it down to the game room at foot level, it's time to get productive on some workbench material! It's kind of cool to see it all laid out here because it covers time periods from 55kya to WWII, and genres from all over the map from fantasy to sci-fi to historic. Here's the breakdown:

Now while I was busy putting all of the above together, a couple of peeps were over to hang out and played a test game of Fear and Faith. All of my Fall-In! table pics, especially the Zombie tables, inspired Chri3 to really cement making the zombie theme "his thing".

I don't want to spoil too much of his ideas, but the nature of his particular zombie world is fresh and original, and there's plenty of room for more than just the walking dead. He's got weresharks, yeti, rogue cult psychics, chainsaw maniacs, and more.


Terrain, as you saw from the aforementioned con pics, makes the game. I'm almost in the boat now that it doesn't just merely complement your armies, without it everything else falls short. While Chri3 and Jake played some zombie hunting action notes were taken and house rules were being laid out. I love the Song of Blades system and it seems Fear and Faith keeps that goodness alive. We do have one Fear and Faith game under our belts, and it was a blast, it showed real promise. I'm hoping we'll get some serious time logged on the Zombpocalypse frontier in the near future. It's always good to have a few experts here and there in your group that shoulder a whole genre/rules and spread the games around to enjoy.

Tuesday, March 30, 2010

Michael Douglas, Zombie Hunter


The quaint, little town of East Fork, Arizona

Last night we played a great game based on the Song of Blades and Heroes engine called Fear and Faith by Ganesha Games. I honestly don't know if this is a standalone game, or an expansion for the core rule. All Iknow is that it's dirt cheap at $8 bucks.

We played a modern day zombie scenario, run with three players; Jon and I controlled human teams, and Chri3 controlled the third "team", the zombie horde itself. Since it was Chrispy's copy of the rules, his awesome terrain, and his figs, he adjudicated the rules.


Classic car enthusiasts stop for 44oz, cherry flavored refreshments

You may remember Chrispy's great Cowtown terrain by Ertl we used in Gutshot! not too long ago. Well not to be outdone, this time he's picked up a bunch of 1:43 scale cars, and a table full of O-scale model train buildings. The table truly looked more like a diorama than wargames terrain, and that was before we put down any figures too.


The Civilians

The survivors were a mix of Reaper and Copplestone figs and were quite the motley assortment of humans. A couple of Elvis impersonators, Douglas from 'Falling Down', Shaun (of the Dead), a hot chick with a chainsaw, and a ten year old girl complete pistol.


The Zombie Interdiction Task Force

The government arrived on the scene in two squad cars. Four MP5-armed SWAT officers took cover behind the armored doors of their cruisers while the British liaison stalked forward, twin pistols at the ready. She's had experience with this sort of thing before.


Shambling forth

From the convenient store burst the zombies, led by a Necromancer. He wasn't a true necromancer, being a modern setting, but he did have some weird science/arcane abilities. I forget the title Chrispy gave him however.


He didn't last long. My British liaison was pretty impressive on the tabletop, and she made short work of the 'magician'. Being the leader of the band, he was her primary target. It was a shame to see him go down so quickly because he had a host of magical abilities he never got to use. The only one that went off was a transfix on my character in melee. She shrugged it off pretty easily the next round however, and that's when she took him out.


Surprise!

Bursting through the side window of the house came the psychopathic, chainsaw-wielding maniac. Not Undead, but certainly a threat. He saw his ally fallen (helped by the double-tap help of one of the SWAT team), and surmised it must be the slinky girl going guns akimbo. As Chri3 charged the maniac into melee he rolled double boxcars, disabling the chainsaw before it ever got to be used! I dodged quite the bullet on that one.


Taking back their town

Jon moved his stalwart survivors closer to the horde. His heroes might not have training, but they had grit, determination, and an arsenal of weapons...including a single grenade. Unless you do an "aim" action, it's impossible to kill the zombies outright (no head shot). Gunfire and the like will knock them back, or down, in which case you get a moment's reprieve. Also, your odds of taking a zombie out while they're prone are greatly increased.


My "artsy" shot


Braiiiinnnnnssss...


BADA BOOM!

Well Jon finally through his grenade! Being a civilian, his character may have overlooked the effects of both a blast radius as well as shrapnel. The grenade was incredibly effective, almost too effective though as the blast also killed an Elvis impersonator.


We didn't have vehicle rules, but that didn't stop me from having a SWAT officer jump back in the car, and take off down the road, skid to a 180˚ stop, jump out, take cover behind his door, and start blasting undead! Cinematic indeed. Yes, we took video of it.




Mopping up

It was a pretty handed victory for the humans, all is fair in the Zombpocalypse. The main drawback to Chri3' side were his two character models who should have performed much better. Die rolls always factor a little bit into it, but going up against my über character, each of them in turn, spelled their doom. If the maniac had been on the other side of the board, he could've easily plowed through a couple of civilians with ease. And with the mage, he had a whole bag of tricks he never got to use because he was locked in combat with me hero.

The zombies did their job, and even though they weren't super powerful, they were hard to kill and most importantly, relentless. There was an ever-present threat to their advance that remained throughout the game. Plus, the book has rules for all kinds of zombies, we used the stock undead, but there's also fast zombies, spitter zombies with ranged attacks, and the like. Plus, the book covers other threats too like werewolves and vampires!

We had fun, end of story. We had a lot of fun to be truthful. The rules were just familiar enough, and just easy enough where we could sit back and enjoy the game without worrying too much about what we could or couldn't do. The zombie genre is always a fun one, and what can I say about the table itself? It looked like a real town, and it was done with very minimal effort. With a little bit of work and effort, you could have some top notch terrain.


Yeah, it's safe to say I'm hooked. It's also safe to say that Chri3 is REALLY hooked. He sent about ten texts/pic messages to his fiancee during the game apologizing in advance for all the money he's going to be spending on the Zombpocalypse. He had been struggling with what scale to use, but seeing it all in glorious 28mm sealed the deal methinks.

I've already got an idea for my own 'band' of survivors. I'll get to paint some cool models I've had my eye on for some time, do a little conversion work, and voila, I'm done. It's not as few models as I could get away with in, say, a game of Gutshot!, but it'd still be less models than I'd need for a Necromunda gang or the like. Besides, my collection is sorely lacking in the modern department, so this fixes that to an extent. Plus, it'd be just plain cool to do.