Wednesday, August 11, 2010
Hairy Horrors, Charismatic Characters, Adept Agents, and Savvy Civilians
Two hair horrors recently seen in the last Strange Aeons game. I did not paint the Werewolf on the left, that one was done (quite well I might add) by Flounder over at Imaginary Lives. The Sasquatch on the right however I did paint. Both figs are from Reaper, and both are great models even before you start to paint them up! Mine was the 'Yeti' figure, but I painted him up as a bigfoot nonetheless. Honestly, I had Alpha Flight's Sasquatch in mind in terms of color scheme. In Strange Aeons the Werewolf is, obviously, the Werewolf, and the Sasquatch represents the 'Missing Link' creature, both from the main rulebook.
I have been dutifully sitting on my entire collection of Chaos in Cairo figures since first edition came out. I never got around to painting them until now, and I'm glad I did. These paint up fast, but still retain a lot of depth and character. Technically the bald guy up front is a bad guy, in the Chaos in Cairo universe, here I'm using him as a Theshold character (leader). The blonde in the back is also going to be a Threshold character. For him I did do a simple weapon swap with his right hand, upgrading his knife into a bolt action rifle.
On the far left is a stalwart 'agent' level figure. I didn't notice until I was painting him that he had some pretty bad mold lines on his left arm I'll have to go back and fix. I like his look of composure and his gentlemanly stance. The last fig on the far right is another agent (although he did play a civilian in the last game). He was fun to paint up as well.
I had taken all of these photos to go along with the last Strange Aeons batrep. I realized the quality was pretty decent though and I could by with these as my 'gallery' photos, and not have to a second shoot with a better light source (ie, outside). Because of that, these fellas like the Werewolf, were not painted by me, but again by Flounder of Imaginary Lives, and again executed rather well. This agent team was smaller by a man, which meant more build points for equipment. They're led by a great "Indy" knockoff and supported by a trenchcoat/fedora wearing tommy gunner and a heavy gunner with a BAR. I love the BAR model but why, oh why, aren't there stats for these things in the book?
The figs in this post were all of the ones we used in our last game. Both Chris' took control of one of the Agent teams above, while I played the lurker models. Points-wise it was rather interesting because just two of my models equaled the same as the seven Threshold agents you see here. Overall, though we're still learning the rules, this continues to be a great game. It also really inspires you paint figs for specific scenarios. Well that's all I've got for now, enjoy!