Wednesday, February 9, 2011
Three Times the Blood...Bowl
Pretty much on a whim, I'd say about a six hour notice, we broke out the Blood Bowl stuff and cranked out an interesting game, a three-way match. Andy's already posted on it, but I thought I'd follow up as well. As much Blood Bowl as I've played over the past seventeen years I can say this was actually a first, and it worked rather well.
The pitch itself is a geometric gem of a grid. From any point on the line of scrimmage to any point to one of the three end zones you have exactly thirteen hexes, nothing more nothing less, just like on a regulation pitch. Of course you have the three end zones, which is crazy to say the least but also a lot of fun.
Three times the teams means three times the mayhem, and also made for some very interesting mechanical differences from a regular game. Andy played Humans, a very good all-around team. I played the Dwarves, a first for me, and something of a challenge as they are slow, not very agile, but tough as stone. Biscuit was playing for the first time and coached the Orcs, another excellent all-around team. For added fun we added in a Troll 'big guy' and a Goblin as well. This is a great combo because the Troll has a skill that allows him to throw small team mates with the 'right stuff' skill, which the Goblin has!
It may have had three end zones, but it was still in-your-face Blood Bowl
One interesting by-product is what you see above. The ball has scattered deep in Orc territory and both a Human Blitzer, and a Dwarf Slayer are trying to get to the ball. That's the interesting catch, the Orc end zone is fair game for both Dwarves and Humans, meaning the Orcs are now defending their end zone from two teams!
Andy's suggested maybe having assigned scoring end zones per team. At first I wasn't sure, thinking the more scoring the merrier, but having slept on it, it does make more sense, and keeps the gameplay more balanced and solid.
Here's another curious example. When throwing a block against a foe, you can get an assist from a fellow team mate, most of the time giving you a second blocking die. Having a buddy team mate near you can cancel out your opponent's dice superiority.
In the center up above, the two Humans are about to get a two-die block on the Orc. If the Dwarf up there was an Orc instead, he would cancel out the two dice. However he's is a Dwarf, he's not on either team so his area of influence doesn't matter at all when it comes to the hit. Why does he care if the Orc is about to get bowled over?
More three-way pitch action...
Three teams, three different sets of dice
The classic post-game looks cool in this version!
My Orcs (drawn from two different teams) on loan
So there you have it, a fun match out of the blue, and a very different kind of match at that! I gotta say, Blood Bowl is one of those games universally recognized as simply all-around great. Just this one match (and we only played a single half) was enough to really get my Blood Bowl juices flowing again. I think there was inspiration all around too and now there's talk of a possible 'friendly' league of sevens. We'll see!