I knew had at least one more Battlesworn force left in the pile of Legos, truth be told I was able to crank out three more. This puts the army count up to six, which opens up the tantalizing possibility of an all-day, round robin Battlesworn skirmish "tourney". On to today's army, we've got undead of the 'crunchy' variety, tomb-kings of the desert.
I'm continuing to use the sample force lists from the rulebook, and since there's about three pages worth of those we've got plenty of source material to work with. The five troops above were listed as 'brutes', which hit hard in melee, but they were also listed as ghouls. Brutes, I've got, no problem. These brutes are the heavy weapon sorts and are the charred bones of past kings interred within the tombs, arisen and ready to smash their foes. I tried to go with a different shield for each king to represent different kingdoms they initially hail from.
Every list needs four compulsory fighters, minimum, and here they are; minor mummies. I'm no slouch when it comes to my Lego collection, but I'm ashamed to not be able to field four matching Egyptian headdresses. Here you go, minor mummy fighters, moving on.
On to the personalities, the dark figure in the background with the serpent staff is technically our only living model in the army, and he's a sorcerer, a powerful model who gets five spells for the game. And the scarab shield hefting figure up front is the head of the army, the master mummy whose stats are those of a hybrid tank / rogue.
This is an interesting class combo too as it means he'll be brutal in melee as long as he has his minions along for the ride, and he'll be harder to hit with shooting, and if you happen to hit him with shooting or melee, he'll just shrug off the first wound. There you have it, tomb kings, enjoy!