
2008.

2007.

2005.
a gaming journal

















































Graths survive solely by fluid intake. They have the ability to convert most fluids into the necessary nourishment it needs to survive. Just a word to the wise, they do not care where they obtain this fluid.
The Grath is the perfect warrior. Graths will fight anyone (including each other), any place, anytime, and are in constant demand as mercenaries throughout the 5150 universe. Only in GAEA PRIME controlled areas are the Grath not used. In fact, any Grath caught in Gaea Prime areas are immediately destroyed.
Graths prefer hand-to-hand combat and will always toss aside their weapons to do so. They have no concept of sleep or imagination and are basic in there intellect. Graths are extremely loyal to their employers and it is common for a Grath to know only one employer during their lifetime. This can be a very, very, long time as there is no known natural cause of death for a Grath, just combat.












































"As you know, you have to go to war with the Army you have, not the Army you want." -Rumsfeld















I thought of the mine (don't know what they mine exactly) and thought of it kind of like modern day aircraft carriers; all the laborers wear color coded outfits. Security got stuck with yellow, I picked it just 'cause it'd be crazy bright and definitely different than what I usually paint. I imagined their lasguns being very cheap, recycled, and fresh out of the shrink wrapped plastic crate, they're like Glock rifles of the future; they work reliably, but are mostly polymer and won't win any beauty pageants. The same applies for their carapace armor; helmets, shoulder pads, and torso armor is all lightweight recycled plastic.














As defined by the newly restructured DEPARTMENT OF HOME SECURITY (DHS), a “covert operation” is one intended "to influence political, economic, or military conditions off-world, where the involvement of GAEA PRIME will not be apparent or acknowledged publicly." To better complete these operations the “functional arm” of the DHS was formed. This agency is known as the COVERT OPERATIONS GROUP or COG. Whereas a “clandestine operation” emphasizes the concealment of the operation a “covert operation” emphasizes the concealment of the identity of the sponsor.
The STAR ARMY carries out clandestine operations while COG carries out covert ones. And these operations are only restricted by the imagination of the DHS. Possible but unverifiable COG operations include ambushes, training military forces, mapping, prisoner extraction, rescue and recovery, raids, sabotage, surveillance, tapping into communications, hacking into computer systems, black mail and other “stings”, setting up business fronts, inciting and fermenting revolution and a host of other things. The only restriction is that these operations can only be carried out against enemies of GP. However, there has been some debate as to who defines these enemies, and how rigorous a criterion is applied. COG operatives are not subject to military supervision and on occasion GP military forces have unexpectedly run into evidence of suspected COG operations where no “friendlies” were expected. In some instances COG operatives have acted, in the guise of “private contractors”, as advisors to Star Army (SA) operations. If there is a need for COG and the Star Army to interact, it always comes from “high up” and the two forces do not always share a sense of camaraderie. It’s a known “fact” that you never put ISS and COG together in the same place at the same time.
COG operatives come in a variety of shapes and sizes and are recruited from a variety of occupations and places. Both males and females are recruited for COG, the only restriction is that all candidates are genetically BASICS. COG answers directly to the Director of the DHS and he or she only. At this time there is no estimate on the number of COG operatives nor indeed, has the existence of any such organization been publicly admitted by any GP official.










There was more fluff to this 5150 battle report between Andy and myself than crunch, but it's been a while since we rolled dice in conjunction with figs, so I lavished some extra detail. It was a great game, and even though we were both incredibly rusty on the rules, they came easily enough and played with a fair amount of intuition and made for a quick paced battle. There was plenty of action, and I love the excitement that the rules bring with both sides firing on each other at any given time, it's like always playing with overwatch rules on. A few questions popped up along the way, which I contribute somewhat to a rulebook that requires a bit more work on the part of the player to decipher...at times. It also could've easily been contributed to how rusty Andy and I were with the rules as well. Quality of the troops, known as 'rep' in 5150, is a very important aspect that makes it's impact most known on the battlefield, and shows the biggest gaps if two separate forces have very different scores. For example, the Grath, which should have been a HUGE headache for me, simply ran off after receiving a few rounds of fire. Also, while I appreciate the realism of weapons vs. armors, there will be instances where your troops will have ZERO chance of wounding the enemy; such as firing a simple pistol at a power armored target.










